Goblin, Troll, Dragon Card Game in 100 Worlds | World Anvil

Goblin, Troll, Dragon Card Game

This is a common card game that most middle to low-folk play. Bluffing is expected, but nobody likes a cheat.   Setup (See Common Game Terms/Rules).
  • Define at least 3 NPCs who have a Neutral disposition to you.
  • Randomly determine the "dealer" and seating arrangement.
  • Play.
  • All players Ante up (silver usually but never more than 5gp).
  • Goblin Round: All secretly roll a d4, opitons, betting.
  • Troll Round: All openly roll a d8, options, betting
  • Dragon Round: All secretly roll a d12, options, betting.
  • Highest die total wins, ties split the pot.
  • Only wagers of tangible valuables are accepted unless Persuasion checks are passed against all active players.
  • Betting.
  • Starts with first player left of dealer and moves left in order - this player must bet, check (a 0 bet - only if no current bet) or fold.
  • follow on players can call (match/equalize to the current bet), check (if no bet yet), raise or fold (out for this hand)
  • If no players call a bet the betting player wins.
  • If all players check betting ends and the game continues.
  • Betting ends when all players still in the game have equalized on an amount
  • Play Options. After rolling dice in a round, players can attempt one of the following
  • Cheat. Sleight of Hand vs. Perception (reroll a die and take higher value, 2nd cheat in a game is at disadvantage, getting caught cheating worsens the entire tables disposition toward you.)
  • Intimidation. Intimidation vs. Insight (+1d6 on success, -1d6 on fail and one NPCs disposition worsens)
  • Fake "Tell". Deception or Performance vs. Insight (gain +1d6 on success or -1d6 on fail. Also one NPCs disposition worsens)
  • Witty Joke. Performance vs. DC 15 (gain +1d6 on success and improve the tables dispostion or -1d6 on fail and worsen the tables disposition.)
  • Throw off. (reroll a die and take the lower value, improve one NPCs disposition)

  •   Risk.
  • Shenanigans may have earned you some enemies.
  • After three wins or getting caught cheaing word gets around and nobody will play with you.
  • Reward.
  • You win the pot of coin. Define a random NPC who seeks you out (DM randomly determins if this is genuine impresson or a gold digger).
  • If you paced yourself you might have made some low-tier friends or allies.

  • Comments

    Please Login in order to comment!