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Archers WIP

The king/queens of the country are always surrounded by the best guards that money can buy - this includes archers. For the most part, many problems can be taken care of with close combat, but in rare cases there are enemies that are out of range that need to be taken down. This is why there is a sqaud of archers attached to the castle and who patrol the battlements looking for trouble.
  One of these cases was the Necromistress. When she attacked she stayed out of range of the other guards, directing her skeletons, ghosts, and zombies to attack the royals, but one of the archers was able to get to a higher place and with a spell for true sight on his eyes, he was able to hit her directly in the chest and end the wave of undead that she was sending out.
    To make it into the elite archers, a being has to be able to hit both near and far targets, moving targets in sky, on land, and in the sea, and has to show that they won't hesitate due to fear or sympathy. There is also a number of arrows that need to be drawn in a specific amount of time and with all of those that are fired, there needs to be a certain amount of areas hit. While one or two arrows are expected to not be in the bullseye, the rest of them are expected to be grouped there and that at least three of them have gone through other arrows on their way to the center.
  Out of the people that apply to be one of the royal archers, about 1/2 of them can't fire that many arrows in the short time given, another 1/2 of the remainder don't hit enough of the target, and at least 1-2 drop out complaining that their bodies can't take the actions needed.

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Cover image: by Gaelle Marcel

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