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Dragonborn

Dragonborn are found largely among the Rake societies. In Human lands, they are usually viewed with suspicion.   In Ĉie, Player's Handbook Dragonborn do not exist, but Fizzban's Treasury of Dragons Chromatic, Metallic, and Gem Dragonborn may be found.  

General Dragonborn Traits

Creature Type.

You are a Humanoid.

Size.

You are Medium.

Speed.

Your walking speed is 30 feet.

Ability Score Increase

Increase any one ability score by 2 and another by 1.

Languages:

You can speak, read, and write Common and Rake (Draconic) or one other language of your choice.

Subrace

Choose one of the following options: Chromatic, Gem, Metallic; and a corresponding Draconic Ancestry subtype:  

Draconic Ancestry

ChromaticGemMetallicDamage Type
BlackBrass, CopperAcid
WhiteSilverCold
RedBrass, GoldFire
AmethystForce
BlueBronzeLightning
TopazNecrotic
GreenPoison
EmeraldPsychic
CrystalRadiant
SapphireThunder
 

Chromatic Dragonborn Traits

You have the following racial traits.

Chromatic Ancestry.

You have a chromatic dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Chromatic Ancestry table. This determines the damage type for your other traits, as shown in the table.

Breath Weapon.

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by ldlO when you reach 5th level (2dl0), 11th level (3dl0), and 17th level (4dl0). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Draconic Resistance.

You have resistance to the damage type associated with your Chromatic Ancestry. Chromatic Warding. Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can't do so again until you finish a long rest.  

Gem Dragonborn

Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragons—amethyst, crystal, emerald, sapphire, and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding echo of discovery—but also the desiccation of despair.

Gem Dragonborn Traits

You have the following racial traits.

Gem Ancestry.

You have a gem dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Gem Ancestry table. This determines the damage type for your other traits, as shown in the table.

Breath Weapon.

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes IdlO damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by IdlO when you reach 5th level (2dl0), 11th level (3d 10), and 17th level (4dl0).   You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Draconic Resistance.

You have resistance to the damage type associated with your Gem Ancestry.

Psionic Mind.

You can send telepathic messages to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them.

Gem Flight.

Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can’t do so again until you finish a long rest.  

Metallic Dragonborn

Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.

Metallic Dragonborn Traits

Metallic Ancestry.

You have a metallic dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Metallic Ancestry table. This determines the damage type for your other traits, as shown in the table.

Breath Weapon.

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes ldlO damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by ldlO when you reach 5th level (2dl0), 11th level (3dl0), and 17th level (4dl0).   You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Draconic Resistance. You have resistance to the damage type associated with your Metallic Ancestry.

Metallic Breath Weapon.

At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:
  • Enervating Breath. Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.
  • Repulsion Breath. Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone. Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.
Scientific Name
Draconis homens

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