Celerity, Sandals of Sédróm

The Wandering Shoes

Description

Worn by The Wanderer in that ancient time before Time, these ancient sandals had already walked from one end of the universe to the other before the first mortals were born. Used to great effect during the archonomachy, the Sandals have been presented to or earned by several champions over the years, usually just before they go on a great journey.   In appearance they seem to be relatively normal - if worn and weathered - looking leather sandals that wrap up around up around the wearer's shins, with a pair of leather wings that wrap up behind their calves. When attuned to, however, the leather shines with fresh polish and the wings become animated, leaving ethereal feathers behind for a moment whenever the bearer takes a step.  

History

The Archonomachy

During the Old War, Celerity was used to transport troops, delivery messages, and teleport important items far from enemy hands. It is said that Celerity is one of only a handful of relics to have been wielded by Orcs completely unrelated to human culture, as Sédróm refused to give up even when all seemed lost, and named an orcish champion to keep up the good fight.  

Homeland of Giants

The most recent previous wearer of Celerity is known now as Talekeeper Grigóros, though in the days when he was simply Pheidon he travelled the length and breadth of The Varolian constantly, learning stories in one city that he could then pass on to the next. A day came when he was speaking to Storm Giants that he learned of their ancestral homeland far, far to the West beyond all human ken.   Eager to see the world beyond Varolian borders, he searched for Celerity to aid his steps, and used the sandals to walk safely and freely for many months, before finding his destination. There he learned from Giants their language and culture, their history and faith, until at last he had no more stories to learn or teach, and walked the long walk back home.   What he did with the sandals was only learned about recently - having finished his long pilgrimage, he was instructed to throw them into the sea, where they would drift while awaiting the need for a new champion of Sédróm.  

Mechanics

Swiftness of Heralds

While wearing these shoes, your walking speed is increased by 30ft and you gain advantage on all initiative rolls.  

Touch the Sky

You gain a flying speed equal to your walking speed. While you are flying, attacks of opportunities have disadvantage against you.  

Traveller's Authority

Sédróm walks where he pleases, heedless of the lesser Gods or rulers of the world. As an action, you may invoke this authority to cast the Gate spell, without requiring material components. When you cast Gate in this way, the portal can only be prevented from opening by other members of The Pantheon.   After you have used this property of the sandals, you may not do so again until 1 month has passed.  

Divine Spellcasting

The sandals have 10 Charges. While wearing them, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from them: Sending (2 Charges), Haste (4 Charges), Speedy Courier (4 charges), Freedom of Movement (4 Charges), Far Step (5 Charges), Scatter (9 charges), Teleport (7 Charges), Plane Shift (10 charges).   You can use a bonus action to expend 2 charges to cast Misty Step.   The shoes regain 1d6+4 expended charges daily at dawn.  

Blessing of the Wanderer

If you are a worshiper of The Wanderer , you gain all the following benefits for which you have the required piety:
  • Piety 3: You gain advantage on saving throws to avoid being paralyzed or restrained.
  • Piety 10: The shoes have 1 randomly determined minor beneficial property
  • Piety 25: The shoes have 1 additional randomly determined minor beneficial property
  • Piety 50: The shoes have 1 randomly determined major beneficial property
If you aren't a worshiper of Sédróm, the shoes have 2 randomly determined major detrimental properties.

Details

Wondrous Item (Sandals), Artifact   Requires Attunement

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