The Planeswalker's Home

Description

The home of Godsealer Sídra Apele is, to most, a humble shack in an enchanted forest, filled with the untidy mess of an artist at work. Sketches and scribbled notes line the walls, strange devices and mundance tools alike sit on weathered tables and half-finished projects are scattered around like a child's lost toys.   To those who can see through illusions, or gifted with divine sight, it is a marble hall with more power and wonder inside its walls than the rest of the world combined. Distances cease to matter in this place, as one step through the illusory hut takes a person halfway across the palace and everything seems far away and within arms reach all at once. The air is sweet like honey, and the sounds of song and laughter fill the minds of visitors. Here is where she forges her land of plenty, where all the world will one day find rest.    

People

Sídra Apele

The Planeswalker herself, in her mortal form at least. She seems a beautiful young woman with pale blue eyes, sun-kissed olive skin, and fair hair that darkens to dirty blonde at the edges above her shoulder. She wears a dress of black silk with a waistband woven from gold thread. Draped around her shoulders is a mantle of the same golden fabric, with two tapered ends that look like wings extending from either side. While she is clearly a woman of wealth and taste, it would not be unusual to be disappointed by the human appearance considering her reputation.   Her true form, hidden from most, is that of a terrifying six-armed angel with skin made of bronze and wings made of silver. Towering and majestic, her eyes threatening to blind with the light blazing within, she walks with the weight of ancient magics behind her. The very air around her seems to thrum with possibility, as though reality itself would leap to meet her whims.  

Vai'ýpsi, First of the Free

Even his disguise would inspire awe, with the golden scales of his small pseudodragon form glinting in the sun. He is Sídra's oldest living friend, her familiar to guide her even to the end of the world and beyond. Though he often spends his time sleeping around her shoulders like a scarf, he has keen draconic senses and eyes that seem to pierce through lies.   In his real form, he is an ageless coatl; a winged serpent who earned his flight by defying The Breaker during wars long ago. He lead a rebellion against his lord and was granted three gifts by the Gods in return; the immortality of spirits, the wisdom of ancient scholars, and the feathers of beautiful birds.    

Tools & Finished Projects

Solar Wheel

An old spinning wheel made of weathered wood sits in one corner, with gold thread wrapped around it and leading to the spindle.   Magical eyes can see the wooden wheel's true form; Shadowsteel forming a pitch black circle that seems to absorb all light but that of the thread wrapped around it, which themselves seemed to be formed of sunlight and create the blinding effect of the corona around a total eclipse. With this wheel she spins sunbeams into being, granting light to the world she builds.  

Timekeeper's Font

Hanging from the ceiling on golden chains is an hourglass of sand that never seems to finish flowing down into the seemingly infinite lower half.   In truth there is no lower half, and gifted sight reveals the sand to be stardust and nebulae streaming forth into the air, always fading away into nothingness before finishing their journey to the floor. It is with this device that she fuels the passage of time in her eternal paradise.  

Winding Horn

Twisted and mishappen like a complex knot made of bone, one side of this horn has a mouthpiece to blow into, though where the sound would exit is inclear, with the bell presumably being somewhere within the tangled mass.   Like the hall itself, the horn seems much more spacious to blessed eyes, like a bundle of wool slightly pulled apart. Within the gaps and spaces that are revealed, one can see the mouth of the horn in the centre of its body as one sees a bird between the branches far away. The horn controls the gales and winds of Sídra's holy realm, and always seems to be whispering them gently if one puts their ear much closer.  

Salvation's Light

Perhaps the most important artifact in a building full of impossible things, it appears as no more than a simple lantern hanging from the middle of the ceiling, its soft flame flickering to light up most of the room in an orange glow.   Bright is the radiance of hope condensed and purified into a crystalline blaze, with its colours slowly shifting between hues never before dreamed of by mortal minds. The dead are drawn to it like moths to a flame, for it is the beacon that leads them to Sídra's blessed lands.  

The Singing Stone

A single piece of Alexandrite shorn into the shape of a rugged mountain with countless tunnels and caves bored throughout its colour-changing shape. Those who listen closely can hear the faintest sounds of flute music whenever air passes through the chambers.   Whether green in the day or red in the night, The Singing Stone's true form is far in the distance and reaches high into the clouds. It houses a choir of angelic voices, all harmonizing in joy whenever the wind blows by.  

Projects in Progress

Clay Meadows

Sculpted from a fistful of clay are a thousand intricate blades of grass standing on the dark brown base formed from the same clump. Though the detail is impressive, the sculpture has not yet been fired or painted, and would take only a finger sweeping across it to flatten back to the mud.   Even in its unfinished state, arcane sight reveals a verdant field with a dozen different colours, the blades of grass dancing in a gentle wind with the soft light of dawn upon their faces.  

Glass Whales

Upon a large cushion that takes up one section of the room rest several small glass statues, each one looking more complete than the last, as though they were a series of prototypes, each with a different shape and different numbers of fins. The best looking one is easily identified as a great blue whale, though the tail seems unfinished and crude.   Arcane sight shows the cushion is in truth an ocean, the glass figures in truth living beings swiming upon its surface. The greatest of the majestic pod swims ahead, with pearly white skin and a winding tail that wisps away into clouds. Tendrils extend from the edges of its mouth like whiskers, each splitting apart as they reach out like the branches of a tree with fruits made of light.  

Silver Falls

A water fountain carved from stone veined with silver hangs from the wall, about the height of a human. It is the shape of a waterfall, with water pouring forth from a hidden spout in the top and falling into a wide basin at the bottom. Though it seems finished at a casual glance, only half of it is speckled in moss and paint, the other still waiting for finishing touches.   Close as it may be in appearance to its earthly self, the ethereal waterfall stands far in the distance. It stretches a dozen miles while the pool at its base spreads a dozen miles wide, and the silver foam of the water's passage fades to crystals that scatter through the sky.  

Wooden Palace

Being chiselled from a log of sylvan wood wider than it is tall is a citadel with a thousand tiny windows carved across a dozen floors and sections, a thousand more still to go. Much of the structure remains still to be found within the lumber, but what has been brought forth so far is grand and impressive.   In the world Sídra is yet to finish the palace stands at the centre of it all, a monument of mithral with foundations of adamantine, as impregnable as it is beautiful. The star-painted domes lay out the patterns of Sídra's hand-made constellations, and the walls blossom with flowering sylvan vines.

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