Other Important Figures of the Feywild
Aurusel, the Great Gardener
- A fey with a love of gardening seeing it as a balance between civilization and wilds. However, in his quest to build the greatest garden, he would cause his downfall. Procuring plants and animals from across the planes, he accidentally brought Lycans to the Feywilds from the Material Plane, which led to the humans of Brokenstone Vale's curse.
- The Vale's humans and fey fought in a terrible war which eventually led back to Aurusel's garden. He offered a lone eladrin woman protection in his garden. One day, however, she revealed herself to be the Queen of Air and Darkness, destroying his garden. Now his garden lies in the Shadowfell, Aurusel killing any who enter it.
- Cernunnos is the horned lord of the hunt. Often hunting with Oberon in the Beastlands, Cernunnos is a wild elf with stag horns that shine in the light. He is Oberon’s hunt master, leading the Wild Hunt, a group of hunters made of divine beings and other Archfey, most notably, the Beastlords. Cernunnos counts himself among the Beastlords, the sovereign of satyrs and centaurs and many half-animal folks.
- See Gods of Eire for more info.
- The Beastlords include the Cat King, the Sovereign Elk, the Monkey King, and the Lord of Bats, who aid in the hunt and protect their people in the Feywilds. The Cat King rules over Tabaxi in the Feywilds and house cats, the Sovereign Elk is a patron of the wood elves and allows them to use elks as mounts, the Monkey King is a trickster who often pulls pranks on the gods of the Material Plane, while the Lord of Bats is a patron to dhampir seeking refuge in the Feywilds. These lords flit between the Feywilds and the Beastlands as they see fit.
- Delceth is the lord of the light and savior of sailors. Always found in Tallest Lighthouse located in the Feywilds, Delceth is an older humanoid man who glows with light and uses the Tallest Lighthouse to illuminate the path for lost sailors and bring hope to those who have found themselves stranded at sea. It’s said the light from the Tallest Lighthouse can illuminate any lighthouse in all of the planes.
- Elias & Siobhan are the twin lords who rule the sea fey. Both have hair that of seaweed and skin of deep dark blue and rule over their kingdom in the seas and oceans of the Feywilds with a cheerful smile on top of their kelpie mounts. Many consider them the Archfey of twins in addition to their rule over the vast and whimsical waters of the Feywilds.
- Various sea creatures can be found in their palace under the waves along with some secluded lesser-known Archfey, such as Scamander of the River Scamander and Sarula Iliene, the Nixie Queen. From here, these Archfey watch over the domains and people.
- The current leader of the great Eladrin city, Astrazalian, Lady Shandria has much to keep her busy. She started her career as a warlord and thus an adventurer, but her fierce loyalty to Astrazalian and her sense of duty has forced her to give up a life of adventure for one of politics. She now governs Astrazalian and is said to be a fair leader. She has little tolerance for dissent amongst her subjects, however, and does not take treachery lightly.
- She also has a soft spot in her heart for adventurers and is willing to hire all sorts in her quest to better the city. Many who have made their way into Astrazalian have found work with Lady Shandria, even if it is unpleasant work cleaning the city sewers...
- The ranger Lord Calenon Thray governs Shinaelestra lightly. Some say he is the greatest eladrin ranger of them all. In the lands surrounding the city, Calenon personally trains a select few to become the most devout of the Feywild’s protectors.
- Viktor Mazan is a werewolf lord in charge of the town of Shatterstone, at the edge of Brokenstone Vale in the Feywild. He and many other werewolves formerly lived in the eastern part of the Dawning Woods, where they eked out the best existence they could within the forest, away from civilization.
- Unfortunately, the local eladrin population wanted nothing to do with them and tried to kill them. After a few years of intense fighting, the eladrin eventually consented to allow them to live in Brokenstone Vale but warned that they would be killed if they left. Viktor Mazan agreed and established Shatterstone as a trading post near the fey crossing.
- He was later kidnapped by the Jagged Fangs, another clan of werebeasts, as part of a plot to reignite the war between lycanthropes and eladrin. He was rescued by the Challengers of the Unspeakable, and the Jagged Fangs were eradicated.
- She is a formidable hunter who carries a silver sword said to be able to cut through nightmares. The Maiden of the Moon wages a private war against lycanthropes and other savage killers, and she is considered benevolent toward mortals. Although she has many hunting camps in the Feywild, one, in particular, is a portal to her own private sanctuary on the shining moon above.
- The Maiden of the Moon is a mysterious figure dedicated to hunting down evil lycanthropes. Thought to be a manifestation of the moon itself, the Maiden is shrouded in mystery. All that is known is that if evil lycanthropes overstep their bounds, they will be banished by her. Those who follow her are often master lycanthrope hunters and wield silver weapons and other armaments to slay them in the Maiden’s name.
- The lycanthropes of Brokenstone Vale are suspected to be under her protection, however. The magic that permeates the vale that allows them to control their transformation, a blessing from her.
- The lord of the Lake of Dreams, the ancient green dragon Razcoreth swims through the dreams of mortals, fomenting strife and hoarding secrets.
- Within a great forest is the Mother Tree, the sacred oak of the dryads. To protect it, the Archfey and queen of the dryads created the Maze of Fathaghn. Full of tricking paths, the dryads assault intruders and lead adventurers deep into the woods so they may get lost, or worse.
- Fathaghn herself rarely leaves the maze, tending to the Mother tree. She often sends delegates out to enact her will on her behalf.
- King Bronnor, the ruler of the dismal city of Harrowhame, is a typical Fomorian ruler. one week, he grants pardons and sends ambassadors of peace to neighboring realms. Next, he executes suspected traitors and orders marauders and assassins to strike against his neighbors. Bronnor prefers to grow his holdings through slave trade rather than combat, and can reasonably be negotiated with during his saner moments. His realm lies near brokenstone, the lycanthrope domain, and many lycanthropes serve him as spies and assassins in the lands above his subterranean kingdom.
- An ugly and terrible hobgoblin, Great Gark rules over the goblins of Nachtur. A powerful sorcerer in his own right, he uses his magic to unite the goblinoids of the Feywild under his reign and punish those who refuse his rule. Despite this, Great Gark and Nachtur are a minor threat to the eladrin, though rumors spread of Great Gark allying with the Fomorians and the Queen of Air and Darkness.
- Those who find themselves in Nachtur are given two choices, work for Great Gark or become a slave to the goblins. Many choose the former.
- The Lady of the White Well is the daughter of a nymph, banished to be bound to the pool of water she was born in for eternity as punishment for her mother’s infidelity. Skin and light as silver and hair as white as clouds, the Lady of the White Well is an elf who yearns for love. As such, those who interest her gain boons and those she falls in love with earn her blade so they may become her champion and free her from her banishment by becoming her true love, yet all have died in their attempts and thus she waits.
- Lurue is the lady of talking beasts, mainly unicorns and pegasi, and the daughter of the unicorn lord, Eachthighern. Skin and hair as light as moonlight, Lurue promotes exploration and adventure, bringing her to the attention of many romantics who seek to exemplify her values in addition to the talking beasts she commands.
- The beastlord, Malar, is currently hunting for her and she spends much of her time avoiding him and fighting him off so she may maintain her freedom.
- Psilofyr rules over all of the Feydark and the myconids. Not one, but many, Psilofyr could manifest anywhere he pleased as a fungal form. Well known for his philosophy of renewal via decomposition and his hospitality. Though his mind became frayed the more versions of himself he created, they all mostly held the same values of regrowth and helping those with peaceful intentions. However, sometimes versions of him would become corrupted and seek to do the exact opposite of his desires and it isn’t uncommon for him to request to destroy these rogue Psilophytes.
- Connomae, known only as the Mad Queen to most of her subjects, is the queen of the Fomorians in the city of Vor Thomil.
- Born a commoner, Connomae immediately knew she wanted to sit on the throne. As clever as she was, she was able to gain entry to the palace as a servant. Biding her time, she got to know the princess and eventually befriended her. Time passed and the princess became queen. Unfortunately for her, Connomae had been plotting her downfall.
- Over the years, Connomae had been practicing dark magic, particularly one spell concerning the transference of souls. Although there were a few failed attempts, she learned quickly and was ready for action. On the night of the princesses' coronation, Connomae struck her down. When the true Queen awoke, she found herself trapped in a magic circle with her so-called friend chanting an evil spell. She tried to fight back, but Connomae had her trapped perfectly. Then there was a bright light, a lurching feeling, and before she knew it, the true Queen found herself trapped in her servant's body. As she tried to process what just happened, the Mad Queen called upon the dark forces which had granted her this power, and the true Queen was dragged into the Abyss, a sacrifice never to be heard from again.
- Brimming with delight, the Mad Queen's first act was to open up the Colosseum, both for her own delight and to keep the dark forces on her side. As she becomes more attuned to the darkness, her mind becomes twisted, giving her the name she is known as today.
- Reynard was once a gnome on the run from slavers and through fortune became a minor Archfey. While trying to hide from the slavers, he found the Cave of Lost Things, a place where all lost things end up. The powers there turned him into a fox-like humanoid and he was able to use his magic to lead his trackers to be lost forever. Now he collects all the trinkets mortals and outsiders lose in his Cave of Lost Things and offers them to others via bargains, or to those who are enslaved so they may free themselves as he did.
- Also known as the Witch of Fates, is a selkie finder of new horizons who sails the seas on her longboat. Appearing as a human with long white locks and skins wrinkled with time, Sarath Thar searches for new knowledge and tells heroes of fabled prophecies to encourage others to create new stories for her and fulfill her fabled destinies.
- When not traveling, she stays with her husband, Delceth, in his lighthouse or attends fey courts to advise them.
- Selephra is a wicked and devious Archfey nearly forgotten. Appearing as a magnificent and leaf green-skinned elf, Selephra is ancient and is only remembered due to her love for torture and maim mortals. Her will is enforced in the Glade of Sullen Vines by her Brides of the Forest who appear as beautiful huldra, humanoid fey with cow and foxtails, and a back made of bark.
- Lady Voya is a famed eladrin strategist and the current ruler of the eladrin since the Rose King’s death. Her skin shifts between different seasons over the day, making her appearance and personality vary depending on when you happen to meet her. She however often is welcoming to strangers and provides them safe haven in the eladrin settlement of Mithrendain, helping keep watch with the aid of the secret task force that is the Watcher of the Night and Jalfarian Khaldros, The Sovereign Elk.
- Sarula Iliene was a lesser water-based nature deity. She has a glass and marble palace on the bottom of the lake.
- The followers of Sarula are all joined by some connection to water. Nixies, of course, are strongly associated with such places, but so are water mages—spellcasters who specialized in the elemental power of water.
- Her priests are generally tasked with the guardianship of a specific body of water, which they ensure remains unpolluted. Because of her followers' out-of-the-way territory and fey nature, very few have ever even heard of Sarula's worship.
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