Cape of Helping Hands
Hamund Handbook Volume 1
Cape of Helping Hands
Adventuring Gear
Very Rare Requires Attunement
This leather cape is formed from two enchanted sheets of
leather, connected to a repurposed marilith spine running
down the center.
While wearing this cape, you may speak the command
word as an action to animate the two sheets of leather which
detach from the spine and form an extra set of arms and
hands. You may control these arms and hands as if they were
your own free hands, and they have a reach, strength, and
dexterity equal to your regular arms and hands. You do not
gain any extra attacks, and the rules for two-weapon fighting
remain unchanged.
These extra hands remain for 1 hour or until you dismiss
them by repeating the command word as an action. When
they disappear, they cannot be used again for the next 1d6
hours.
Cost: 15000 gp
Manufacturing process
- Cost: 5,000 GP
- Points: 3,000
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