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Circle of Roses

Circle of Roses

Features

Circle of Roses Spells

 
Druid Level Spells
3rd Calm Emotions, Suggestion
5th TonguesHypnotic Pattern
7th Confusion, Phantasmal Killer
9th Dominate Person, Geas

Bonus Proficiency

When you choose this circle at 2nd level, you gain proficiency in one skill chosen from the following: Deception, Intimidation, or Persuasion.  

Bittersweet Perfume

Starting at 2nd level, you can expend one use of Wild Shape as an action to create a floral perfume that manipulates the minds of those who breathe it, rather than transforming into a beast form. One creature of your choice within 10 feet of you must make a Charisma saving throw against your spell save DC. On each of your turns while the perfume lasts, you can use an action to choose a different creature to affect with your perfume.
  On a failure, the creature is charmed or frightened by you (your choice) for as long as it remains in your perfume and for 1 minute after it leaves the area. If it ends its turn outside the area, the creature can repeat the saving throw, ending the effect on itself on a success. If you or your allies attack or harm the charmed creature, it is no longer charmed.
  If the creature’s saving throw is successful or if the effect ends for it, it is immune to your perfume for the next 24 hours. A creature that doesn’t breathe or that is immune to poison is immune to your perfume.
  The perfume lasts for 10 minutes or until you use your Wild Shape again.  

Overpowering Remedy

At 6th level, your perfume can affect one creature of your choice within 20 feet of you, and you can use the scent of your perfume to unravel harmful effects. When you use your Bittersweet Perfume, you can choose to end one disease or one condition affecting a creature in your perfume instead of charming or frightening it. The condition removed can be charmed, frightened, or poisoned.  

Rose’s Thorns

At 10th level, you can stab thorns at the minds of those who dare raise their hand against you. When a creature within 20 feet of you hits you with an attack, you can use your reaction to force the creature to make a Wisdom saving throw against your spell save DC. On a failed save, the creature takes 1d10 psychic damage.  

Lingering Perfume

When you reach 14th level, a whiff of your perfume surrounds you at all times and lingers in your wake. You are immune to harmful gasses and vapors, you have advantage on saving throws against be charmed or frightened, and your Bittersweet Perfume now lasts for 1 hour or until you use your Wild Shape again.
  In addition, you can intensify the power of your perfume. When a creature becomes charmed or frightened by your Bittersweet Perfume, you can use a bonus action to wrap some of your perfume around it. That creature is considered to be within your perfume, no matter how far it moves away from you, for 1 hour or until you use your Wild Shape again. Once you use this feature, you can’t use it again until you finish a long rest.


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