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College of the Skysinger

College of the Skysinger

Members of the College of Skysinger are adventurers who travel the world not only as entertainers but as agents of remembrance and soothsayers for souls who've not yet moved on. They are tasked with the mission of traveling the world to record history through poetry and verse, ensuring the harsh truths of history are not swept away. At the same time, these bards must help lost souls who've suffered the tragedies of the past find peace.
 
Source: Final Fantasy XIV D&D Compendium

Features

Bonus Proficiencies

Beginning at 34d level, you gain proficiency with long bows, the history skill and one other skill of your choice.  

Troubadour's Paean

Beginning at 3rd level, you learn to protect your allies with your songs. A creature that has a Bardic Inspiration die from you can roll the die to gain temporary hit points equal to the result when an attack or spell targets the creature. While those temporary HP are protecting the creature, they gain advantage against Intelligence Wisdom and Charismas saving throws.  

Scars of History

Beginning at 6th level, you gain an advantage on checks regarding the history of battles and tragedies.   You are able to channel your intuitive knowledge of tragedy into song. When you cast a spell, you may expend a Bardic Inspiration die to cause a creature to strike with hesitation. Select a creature within 60ft of you that can hear you. That creature must make a Charisma ST against your spell save DC. On a failed save, the creature's mind is wrought with sorrow causing it to hold back Until your next turn, when the creature makes a damage roll their damage is reduced by an amount equal to your Bardic Inspiration die + your Charisma ability modifier. The creature becomes immune to this effect for one hour afterward. If successful, they are unaffected by your performance and become immune to the effect for one hour.  

Wanderer's Ballad

Beginning at 14th level, when you cast a spell you may expend one Bardic Inspiration die to future inspire your allies. Select an allied creature within 60ft of you that can hear you. Their critical hit range increases by 1 for a number of rounds equal to your Charisma modifier. If the creature is under another effect that increases their crit ranger prior to the effects of the Ballad, simply add the next lowerest number to your crit range. For example, a fighter with a crit range of 19 or 20 affected by this ability has crit range 18-20.


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Hit Points

Hit Dice: per level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

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