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Healing Spirit


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Healing Spirit

2-level Conjuration

Casting Time: 1 bonus action
Range/Area: 60 ft
Components: Verbal, Somatic
Duration: Concentration, Concentration, up to 1 minute

You call forth a spirit of nature to soothe the wounded. The intangible spirit appears in a 5-foot cube space that you can see within range. The spirit looks like a transparent beast, humanoid, or fey (your choice) and has the statblock of a Specter (MM p.279), with the following changes:

  • The Healing Spirit does not roll Initiative.
  • Its alignment is Neutral Good.
  • It only moves where you tell it to move on your turn.
  • It takes no actions, reactions, or bonus actions - except to passively heal.
  • It lacks the Life Drain attack.
  • It lacks sunlight sensitivity.
  • The Healing Spirit still has Incorporeal Movement, which it uses to passively heal creatures in its space.

Until the spell ends, whenever the Healing Spirit moves into another creatures space or it starts its turn there, it heals that creature for 1d6 hit points. The spirit can heal up to (1 + your spellcasting ability modifier)d6 total hit points. After that, the spirit disappears and the spell ends. The spirit can’t heal constructs or undead.

As a bonus action on your turn, you can telepathically direct the spirit to move up to 50 feet to a space that you can see.
At higher levels:
When you cast this spell using a spell slot of 3rd level or higher, the total healing increases by 1d6 for each slot level above 2nd.
Available for: Druid, Ranger