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Captchalogue Card

Every Contestant destined to be a Sburb Player will get different amounts of these valuable Cards to start with.   A single Captchalogue Card can hold one item that a Contestant can pick up and carry, or multiple small items that fit a theme, as long as the entirety can be carried at once.   Examples abound:   1. A pair of glasses and a hat can be placed into one Card, if the Contestant considers these two lightweight items as part of a disguise.   2. A stack of books can be placed into one Card, because they're all books.   3. A toolbox full of tools can be placed into a Card, as long as the toolbox can be carried.   4. A backpack with a change of clothes, office supplies, a dagger, a sandwich, and a box of ammunition cannot be placed in a Card, unless the Patron can tell Nexus what the theme is. (The player has to discuss it with the GM, but the answer is probably 'no'.)   Nearly all items have multiple themes. Because the Captchalogue Cards are as important as they are, it's best to be as simple as possible. You, the player, will quickly regret not listening to this advice.   The strange codes on the backs of these Cards, incapable of being read by a robot, are even more important.
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