Hunter
The hunters and their toil are of great importance, both
for the Ambrians and among the clans of the forest. To commoners in Ambria, they may not appear to be any different
from your average rogue, but for many (especially among
those living close to Davokar) they are on par with true heroes. Covered in the dirt of the wilds, eyes shining with the
light of the future, the hunters are vital in the project of
cultivating and taming the great forest.
Among both Ambrians and barbarians, the hunters are
often signified by their skillful use of ranged weapons and
techniques. Exactly how they fight is primarily decided
based on what they are hunting: criminals, monsters or
dark-minded sorcerers.
But no matter the target, what unites the hunters is a
highly developed sense for where the prey has been, how
it moves and to where it is headed – a sense that borders on
supernatural precision.
Hunters and the Origins
All folk have their hunters, but in general it is primarily
elves, abducted humans and humans that excel in this role.
Still, in Thistle Hold you may very well come across goblins
and even a few ogres known as trustworthy guides through
the wilds.
Dwarves are not usually seen as hunters in the forest,
but some of Ambria’s most widely known bounty hunters
are dwarves who for some reason have left their families
in Yndaros.
Hunter Approaches
Hunters might be Bounty Hunters, who seek the most
dangerous prey in city alleyways and other dark places, or
Ironsworn, defenders of the Iron Pact. They might elect to
become Monster Hunters and venture far into Davokar, or
they might be a Witch Hunter, seeking out blighted humans on behalf of the Church or their own personal quest
of vengeance.
Bounty Hunter
During The Great War there were deserters – many doubted
that a victory over the Dark Lords was possible. To deal with
the problem, King Ynedar, Queen Korinthia’s father, placed
a permanent bounty on the heads of the runaways. In doing
so, he indirectly founded the guild of the Bounty Hunters.
The tradition to pay for having fugitives caught lives on and
nowadays the bounty hunters are often forced to venture
into the forest of Davokar, where the most desperate – and
also most valuable – targets tend to seek refuge.
Ironsworn
The work of the Iron Pact is never done, which places great
demands on its agents, the Ironsworn. The pact was created
by elves at the time of Symbaroum’s downfall, and after a
long time in the shadows its members are on the move again,
trying to stop the spreading darkness. Davokar must never
awaken, and it won’t, if the Ironsworn can help it.
Nowadays, the Iron Pact recruits new agents from all origins and cultures; anyone sympathetic to the struggle is tested in a series of both physical and moral challenges. Those
who make it with both life and loyalty intact are invited to
swear the Iron Oath. After that follows a time of training
and further testing before initiates become true members
of the Pact – agents devoted to the fight against Corruption.
Monster Hunter
As more and more Ambrians settle down in the shadow of
Davokar, it grows more common that these settlements are
haunted by the famished, vindictive or even life-hating horrors of the forest. In light of this growing threat, actionable
individuals have developed techniques and skills for hunting
monsters – the often considerable price of monster trophies
is certainly another incentive! Also the barbarian clans have
their monster hunters, even though the people of the forest
adhere to the witches’ taboos and seldom live or travel in
monster infested areas.
A majority of the Ambrian Monster Hunters are members of monster hunting societies, established in or around
places like Thistle Hold and Kastor. These groups both compete and cooperate in the never-ending work to keep the
border settlements secure and the members of the societies
rich. The latter part, the wealth, has attracted a growing
number of barbarian Monster Hunters south, where they
have turned into very successful trophy collectors, thanks
to their vast knowledge of Davokar.
Witch Hunter
You have dedicated your life to fighting blight beasts, maybe as a consequence of having your own life torn apart
by the growing and infectious darkness: a farm burned
to the ground, the grave of your family, a friend’s horrendous transformation – something that reminds you
of what will happen if the power of the blighted ones is
not broken in time.
You will stop at nothing in your fight against evil: you
wield steel, fire and even rituals learned from defeated
sorcerers. You realize that the use of mystical powers may
ultimately corrupt you too, but you turn a blind eye to that
and instead fight on with the fervor of the fanatic.
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