Warrior
The barbarian clans of Davokar and the kingdom of Ambria house many traditions of war and combat. Some warriors
are professionals – soldiers with a pragmatic point of view,
regarding warfare as a vocation. Others stem from noble families and bloodlines, and consider the glory of battle to be a
part of their heritage. To some the art of war is nothing more
than a method needed to survive, while others use their prowess in battle for a higher purpose, such as serving Prios the
Sun God or restoring family honor lost during The Great War.
Regardless of culture and origins, the warrior’s main
arena is the battlefield, where he or she often assumes the
role of a heavily armed shock trooper. The warrior can also
contribute to effective problem-solving, mainly through
their capacity to lead.
Warriors and the Origins
Ogres are commonly considered to be exemplary warriors,
closely followed by humans and trolls. Changelings are seldom regarded as classical warrior material, and the same
goes for goblins. You can definitely find warriors among
changelings and goblins, but these tend to rely on agility
and finesse rather than on raw physical strength.
Warrior Approaches
Those who fight have a variety of techniques from the
wild attacks of Berserkers to the controlled grace of the Duelist, the protective arts of the Knight or the Rune Smith, the
strange techniques of the Tattooed Fighter, the faith of the
Templar and the unwavering resilience of the Wrathguard.
Berserker
Spirits of rage follow you and fill you with uncontrolled
ferocity in battle. When you are not in combat you are of a
thoughtful and patient disposition, a contrast that makes
you both appreciated and feared. The barbarians speak of
the Guard of the Slumbering Wrath, that
serve as the High Chieftain’s bodyguard – do you dream of
joining their ranks, or do you seek to defeat one of them as
revenge for taking your place among them?
Duelist
Honor and glory is everything for a warrior, and even better
if one can defend their name with some flair and finesse.
You have been living your whole life guided by that code
and the fact that you are still alive undoubtedly speaks well
of your talent.
Knight
You are a noble Knight who fights to break the enemy’s
lines or to hold your own. Heavily armored on the outside
and with a deep sense of duty on the inside, you fight for
the favor of your lord, the lives of your allies or your own
family’s glory.
Maybe you dream of one day becoming a member of the
Queen’s royal guard, the Pansars, or a Templar fighting in
the name of Prios.
Rune Smith
Among the trolls there are warriors who have sworn a
holy oath to only fight with weapons of their own making,
dressed in armor crafted by their own massive hands. These
Rune Smiths count among the most skilled craftsmen of the
Underworld and are fierce warriors. It seems ogres are also
drawn to the fire of creation, just as elves appreciate the art
of the forge, the hammer often held by abducted humans.
In Ambria, there are strong blacksmith traditions but
even if blacksmiths are often seen wielding their own weapons, most of them lack the dedication the trolls show on
the battlefield. However, lately the old secrets have begun
spreading to Ambria, lifting its blacksmiths to new heights.
Tattooed Fighter
Many barbarian warriors have their bodies covered with
tattoos, but the Tattooed Fighters of Vajvod differ in that
they are tattooed by symbolists – mystics with a special understanding of the power of symbols. The foremost among
the tattooed fighters has the honor to serve as the guards
of Clan Vajvod’s chieftain.
There are also goblins and trolls among the Tattooed
Fighters, totally unrelated to the work of Vajvod’s symbolists. Amid both trolls and goblins, these warriors comprise
an elite among the elite. The Tattooed Fighters are often
seen fighting alongside their ruler on the field of battle,
be it down in the Underworld or in the shadowy depths
of Davokar.
Templar
The church of Prios and its representatives are protected by
the Knights of the Dying Sun, heavily armed and with the fire
of faith burning behind their breastplates. The power of faith
makes the armor of the sun knights harder than steel. Their
mere presence repels abominations by the sheer radiance of
their conviction or by weapons burning with Prios’ holy rage.
Lately, a schism is said to have grown between the commander of the Templars and the Church’s Curia in Temple wall. Initially, the dispute was about how to handle the
ancient sun temple found close to Karvosti, but apparently
there are other ideological differences between the Knights
of the Dying Sun and the Sun Church in general. What will
come of this conflict is not easily guessed; some dismiss
it as a natural effect of the Church’s development, others
whisper of a possible division of the Church, in line with
the conflicting views that exist regarding the dying Prios
and humanity’s role in the drama.
Weapon Master
You have dedicated yourself to the mastery of a single weapon. Among the warriors of Ambria and Davokar there are
those who have committed themselves to becoming true
masters of a specific weapon. Through persistent training,
these Weapon Masters have become very skilled with their
weapon of choice, and often adhere to a philosophy about
the struggle between life and death.
They are known as Sword Saints in Ambria, devoted
to perfecting their skill with the chosen weapon. Among
barbarians there are the Axe Artists, often wielding one
axe in each hand – a tradition also adopted by some of the
goblin tribes of Davokar. The elven equivalent to a weapon
master is called a Spear Dancer, an art form also practiced
by abducted humans. Among trolls, chain weapons are
considered extra noble, both very demanding and very
effective in the right hands. Such Flailers, in the form
of ogres, can often be found in the gladiatorial arenas
of Ambria.
Wrathguard
The High Chieftain of Karvosti is guarded by a select number of warriors in the Guard of the Slumbering Wrath.
Anyone who has met a Wrathguard in combat knows that
there is nothing drowsy about them. On the contrary, the
blood of a Wrathguard boils with fighting spirit, and the
Huldra teaches them to use that passion effectively. To
damage a Wrathguard is to wake their fury; to badly hurt
an experienced guard is like summoning a furious aboar
in human shrouding.
Every clan sends their nine most skilled warriors to Karvosti to become members of the Wrathguard. Nominations
are made by the clan chieftains when one of their representatives falls in combat or – in singular cases – retires. He
or she who is appointed can hardly say no, partly because
the mission is regarded as one of the most honorable a clan
warrior can be tasked with, partly because a rejection likely would mean exclusion from the clan or see the warrior
branded as an outlaw. There are tales of barbarians who have been appointed to the Wrathguard after having left
their clans, and therefore refused to serve. But it is also said
that the defiance of these defectors always ends up costing
them their lives, sooner or later.
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