Shifter
Career
Qualifications
Second, one must have spent a significant amount of time practicing to develop these abilities.
Career Progression
Perception
Social Status
Guilded Shifters belong to a society (usually with a label like Mystical, Hermetic or Arcane). They are usually disciplined and answer to their society hierarchy. Such societies may be altruistic, philanthropic or downright diabolical and they seldom suffer dissenters in their midst.
Rogue is a term given to non-guilded shifters by the Guilded shifters. Some others might call them rogues if they were aware of the difference, but most people just call them shifters. Barring a few exceptions, Rogue shifters do not possess the passed-down knowledge, discipline and training of a guilded shifter. On the other hand, Rogue shifters are also not limited by the restrictions placed upon them by a society nor the internal politics found within one either. This freedom is the reason many Shifters remain unguilded.
Guilded Shifters are often contracted out by governments and powerful people, or otherwise act in some sort of official capacity. As such, they are usually treated with respect if not fear and awe. Rogue/Unguilded shifters are nearly universally feared. The powers at their disposal are the cause of great historical and deeply held societal terror and without the assurances and security provided by a guild endorsement, they are considered just as terrible.Demographics
History
Operations
Tools
Workplace
Provided Services
Dangers & Hazards
Character Creation:
Summoners use the Shifter character occupation set forth on page 31 of Savage Foes of North America (Pinnacle Entertainment Group).Brauchers must use the Technowizard occupation as a template instead of the shifter template. But instead of gadgets and gizmos, their creations are single-use drawings or multiple-use talismans, amulets, etc. The flavor of their arcane ability is one of ritual diagrams rather than physical invention. Shifters who use the Braucher (technowizard) template in this way are not restricted to the spell list provided for Shifters found in Savage Foes of North America; but ,like Technowizards, can implement any power whether they know it or not, so long as they have been able to record the details of that power into their grimoire. A shifter who wishes to have the abilities of a summoner and a Braucher must take both arcane backgrounds. Brauchers who do not also have the Summoner Arcane Background still enjoy all the special abilities from the Shifter Occupation with the exception of Bind the Summoned. Conversely, Brauchers do not enjoy any special abilities of the Technowizard having to do with technology. This means that they do not possess Machine Maestro or Gearhead Geek nor do they automatically possess knowledge in Electronics, Repair or Science as a technowizard would. Brauchers can not convert technological gear to work with arcane power, but they can upgrade technological gear by placing runes and sigils on it. Only arcane users would be able to activate such upgrades. Non arcane users would still be able to operate the gear as usual, as if the Braucher upgrades were not present. Diabolists must possess both the Technowizard Template for their character (like the Braucher) and the magic arcane background of the summoner. The contrast between a Braucher and a Diabolist is that since Diaboilists use the souls of summoned creatures to power their devices, their rituals need to be bigger, take longer, have a higher chance of failure, and suffer more severe risks of failure. The trade-off is that the creations of a Diabolist do not require the expenditure of the wielder's power to activate. Since the captured entity is providing the power, the user does not need to have any arcane ability. In other words anyone can use gear created by a diabolist so long as they know the command words for the power activation. (telepaths may utter command words to the captured entity via telepathy, thus avoiding the necessity of speaking them aloud) The power of gear created by a Diabolist depends mostly on the power of the creature who's spirit is used to power it. Less spiritually powerful creatures provide less power, and gear enhanced by such souls may only be used a limited number of times in succession before it needs time to rest and rechage. More powerful souls can provide a greater number of charges, but are more difficult to summon, capture and dominate.
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