Dream Mincemeat Pastry

Addicted creatures have a strong compulsion to consume additional Dream Mincemeat Pastries and to revisit their trance-like dream.
  Each day that an addicted creature does not eat a Dream Mincemeat Pastry they must make a DC 18 Constitution Saving Throw. If they fail, they will take one point of exhaustion. If an addicted creature can avoid eating any Dream Mincemeat Pastry for three days then the creature will no longer be addicted. Any points of exhaustion that the creature gained while not eating Dream Mincemeat Pastries will still need to removed as normal after the creature has stopped being addicted.
  While attempting to avoid eating a Dream Mincemeat Pastry, an addicted creature must succeed a DC 12 Charisma Saving Throw to avoid absent-mindedly eating any accessible Dream Mincemeat Pastries.
Item type
Consumable, Food / Drink