The Guild
The Guild is a criminal organization that holds great control over and influence throughout the city of Baldur's Gate during the 15th century DR. They oversaw nearly all aspects of organized crime, from lowly thugs, burglars and con men to the Kingpins that held sway over each district and their secretive guildmaster.
Structure
The Guild is highly organized and holds sway over nearly every aspect of Baldur's Gate, its people and even the Baldurian government. While it is led by the solitary Guildmaster it lacked a centralized location. Rather, the Guildmaster communicates to their subordinates by means of their private bodyguards or, if absolutely necessary, spoke directly to the Guild's kingpins.
Each Kingpin serves as the leader of one of the city's gangs with a territory that encompassed one of the city's districts. They each operated differently, depending on their neighborhood and the resources available therein. Some of these gangs included the Bloody Hands of Stonyeyes, Ganthall's Gallants of Whitkeep and the Rivington Rats. The kingpins owed their success to the Guildmaster and in turned managed criminal enterprises that fell under their domain.
Under the kingpins were the various agents of the Guild: operators, enforcers and footpads. The operators were masters of manipulation, using guile and skill to acquire certain prized goods or to bring on board any individuals that were otherwise unswayed by lesser Guild members. Enforcers were the group's muscle, working as guards, racketeers, collection agents and "protection" for Guild clients. The footpads of the Guild handled lesser crimes-of-profit such as theft, con jobs and illegal gambling rings.[3]
Notable Members
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