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The House of Rest

After the Keeper of the Emerald Door officially welcomes a seeker, a runner monk escorts them to the House of Rest, where they are assigned a bunk in one of its comfortable, yet meager, rooms that can accommodate up to four seekers. Magic dampens sound in these quarters, quieting boisterous visitors and heavy snoring. The Avowed patrol the House of Rest at all hours to prevent theft or other trouble. Near the House of Rest are the stables and granary. Should a seeker wish to visit their trusted mount or animal companion, they need only to amble to the eastern wall.
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