Harmider
Atmosphere
- Most observable landmark - temples, guildhalls, stone archways, obsidian spire, quartz monolith
- Defining feature - unbelievably nice citizens
- Defining sounds - loud talking, festival music
- Common smells - beers, wines, fire, perfume
Demographics
Races and professions
- Many humans (any background)
- Many rock gnomes (mostly artisans and merchants)
- Mountain dwarfs (soldiers, folk hero)
- Half-Dragon noble draconic bloodline sorcerers, crystal shard arcane focuses
- Halflings/Tieflings (charlatan, criminal (spy), entertainer, folk hero, urchin)
- Half-orc (criminal, gladiator, outlander, urchin)
- No elves or dragonborn
- pinch corners of the mouth
- lightly roll Rs
- t & d further forward
- h = (k)h (wider)
- emphasised words are higher pitch
- sh = sss
- er = ehhhh (aaaa)
- richly patterned, coloured silk.
- upper classes; woven and embroidered (using a needle to apply thread)
- lower classes; resist-dyed (using wax to manipulate dyes) and printed (compressed between patterned wooden blocks)
- trimming around the edges
- vertical stripes down the body
- horizontal stripes around the upper arm, denoting organisations and rank
Government
- Leaders; House Polis, generous and fair
- Appointed Lord Mayor - administration
- Elected city council
Defences
- House Polis Guard - Goldencrawlers
- Army of the Lake - 40,000 Militia - pikes and shortbows, organised by experienced overseers
- Towered inner and outer wall
- Most noble houses are protected by Private Sanctum spells
Industry & Trade
Imports
- Skilled craftsmen
- Military tutors
- Magic tutors
- Fabrics
- Potions
- Gold
- Stone
- Fish
Infrastructure
- The Temples (marble) and the Guild Halls (limestone) are the most impressive buildings.
- Magic is used to clean the streets.
- Harmider bridge to Dusza, crosses the River Harlim, bustling with merchant caravans.
Districts
Inner Ward (noble houses
- Hydra's District - armour workshop, blacksmith
- Upper Pool Village - weathered stone monument, (Har's Crafters Guildhall)
- Goldenorb Village - obsidian monument, spectral aqueduct, theatre (Royal College)
- Weapons Market - expensive weapons and armour
- General Market - arcane foci, potions, fine clothes (Golden Road)
- North Unicorn's Ward - glowing pool, quartz monument
- Hill District - minstrel theatre, elegant tavern, weapons workshop (Verrais HQ)
- General Market - simple weapons and adventuring equipment
- Ford District - stables, (Explorer's Guild hall), fanciful tavern
- Throne District - dark stone monument, woodcrafters
- Demon's District - poison merchant,
- Servant's Ward - troubadour theatre, mystics school
- Highfair Village - potters workshop,
- Rogue's Ward - commoner's tavern (White Butterflies)
- Fish Market - fish have magical effects
- Charger's Ward - castle ruins (The Hopeless Ones), city park (red herring)
- Demon's Borough - haunted wall, pewter workshop (The Emerald Knife Posse)
- Bronzetemple District - woodcarvers, (Grand Temples of Dea Dia and Eirene)
Assets
- Goldfield Mines of Mt Har
- Menlimni Lake
Guilds and Factions
Religious
- Grand Temple of Dea Dia (Growth) - life clerics
- Grand Temple of Eirene (Peace) - peace clerics
- Shrines to Hestia, Spes, Fortuna, Honos, Nike, Anapos, Inuus, Orcus, Sors, Phobos, Mars, Minerva
- Goldfield Miners
- Menlimni Fishermen
- Explorer's Guild
- Mystics School - conjuration wizards
- Royal College - bards of eloquence
- Har's Crafters Guild
- The Golden Road
- House Polis - local lord
- Covingbard - main patron of the arts
- Campend - connections with the Golden Road caravans
- Rainmour - new and entrepreneurial
- Trooyte - merchant masterminds
- The Emerald Knife Posse - magical arms dealers
- The White Butterflies - forge identities
- The Hopeless Ones - mind control - controlled by the High Elf Galinndan Galanodel
History
Ancient dwarven settlement, with local halflings from Sojusz village. The city itself was built by humans centuries ago, before magic was lost.
Architecture
https://artspeak515.wordpress.com/2013/09/26/greek-architecture-materials-designs-and-style/
- Limestone (readily available) and marble (even rarer) for notable buildings
- Timber framework, mudbrick walls, terra cotta clay roofs
Geography
Mt Har (description)
- Limestone - many erosional landforms (pavements, pot holes, sinkhole, caves & gorges)
- 3100ft elevation
- Few streams as water flows down through the rocks
- Greenish blue
- Magical fish
- Tree-lined southern shore
- Fed by the River Harlim
Natural Resources
- Goldfield mines
- Exotic fish from Menlimni
Population
80000
Owning Organization
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