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Milath's Offer

Structure

Conflict

Hardscale tribe harassing the party

Rising Action

Pusty Swamp Ruins  dungeon fight, vs lizardfolk scouts/shamans, wyrmlings, awakened trees etc.

Climax

Milath encounter
  He offers the party a choice, die long, slow deaths (fight) OR work with him to kill red dragons

Falling Action

Fight against Milath   Lair actions;
1. Aggressive pools of water (120ft)
2. Swarming insects (120ft)
3. Magical darkness (60ft)

Resolution

Either the defeat or the alliance of Milath   Hoard;
14000 electrum,
Gold Mask set with Jet (750 gp), Rosewood Urn set with Jade (750 gp), Tooled Leather Shortsword Scabbard set with Chrysoberyl (750 gp), Lacquered Wooden Pedestal (750 gp), Crystal Ball (750 gp), Rhodochrosite Coffer inlaid with Electrum (750 gp), Tiger eye Idol (of a Goddess of Illusions) inlaid with Gold (750 gp),
Winged Boots (uncommon, dmg 214),
Armor of Resistance (chain mail, necrotic) (rare, dmg 152),
Brazier of Commanding Fire Elementals (rare, dmg 156),
Elven Chain (rare, dmg 168),
Ring of X-ray Vision (rare, dmg 193)
Spell scroll (8th level)  
A zoo of various monsters and creatures. It aims to have two of every race at one point, a male and female.

Components

Hooks

Wymling attacks in the swamp
Lizard king of Bogshadow telling the party about Milath, adult black

Stakes

Destruction of Bogshadow and Spearshadow

Moral Quandaries

Evil dragon ally

Cruel Tricks

Clearing the dungeon was simply a test to see if the adventurers were worthy followers of Milath, adult black

Red Herrings

Some monsters may pretend to help the adventurers to "free themselves from the dragon." Only to betray them later

Backdrops

Locations

Past Events

Fall of the lizardfolk empire
Related Locations

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