Ogre Badlands
Players have to cross the badlands/ruins (series of encounters, roll for description) with ogre gang and other monstrosities. The leader of the ogre gang is negotiating with hobgoblins (they will fight together). Gnoll packs will fight any players/ogres/goblins they see.
Ogres ride dinosaurs
Geography
Ruins
Ravines, gullies, buttes, hoodoos, chasms, craters
Geysers (4d10 fire damage, 10% probability to go off when stood on, shot 20ft into the air (2d6 falling dmg)), sulphur ponds (healing properties)
Ravines, gullies, buttes, hoodoos, chasms, craters
Geysers (4d10 fire damage, 10% probability to go off when stood on, shot 20ft into the air (2d6 falling dmg)), sulphur ponds (healing properties)
Fauna & Flora
Solitary monsters;
Iron golem
Stone golem
Cyclops
Wraith Small packs;
Gorgon
Phase spiders
Triceratops
Secret room; Flame-skull and shield guardian defending treasure? Large packs;
Giant scorpions
Ankylosaurs
Rhinoceros
Giant elk
Giant hyenas
Iron golem
Stone golem
Cyclops
Wraith Small packs;
Gorgon
Phase spiders
Triceratops
Secret room; Flame-skull and shield guardian defending treasure? Large packs;
Giant scorpions
Ankylosaurs
Rhinoceros
Giant elk
Giant hyenas
Type
Badlands
Included Organizations
Owning Organization
Contested By
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