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Session 15; constructs, bugs and gray dwarfs

General Summary

Morning of the 15th day of Summer   7. Dwarven tunnels - ?description; carved slate, worn down from centuries of neglect, small statues to various dwarven figures, rusted iron or aged copper. dwarfish script describing direction. air drafts, phosphorescent flora, peculiar smelling fungi
Stone golem (2950)
2 burrowed umber hulks (3,600 surprise attack from being burrowed under the ground, melee attack or burrow to retreat   Duergar scavengers (adjusted 9000
15 duergar (3000), (more options in Mordenkainen's Tome of Foes)
tactics; brutes (charge and bonk), 120ft darkvision, enlarge for prolonged fights, invisibility to ambush or flee   Drow slavers (4300, adjusted 8600
priest (450), 2 elite warrior (3600), 6 drow (300)

magic items (drow items disintegrate in sunlight) Drow Warband
Bugbear defenders (4050, adjusted 10125
1 chief (700), 1 druid (450), 2 berserkers (900), 10 bugbears (2000)   Daily budget; 30,300 exp
Medium: 4,550 exp
Hard: 7,075 exp
Deadly: 10,600 exp   Passive perception modifiers;
-5 fast pace
-5 dim light   Exploration rewards;
dwarven runes (history lore?)
magic items (runic magic)   Environmental hazards;
water filled passages
noxious gas
cave ins
magical darkness
getting lost (need some way to find north (map, compass, moss near civilisation etc.), DC20 survival checks to check if they are going in circles   Time underground;
10 miles = slow (5 hours), normal (3 hours), fast (2.5 hours)

Rewards Granted

warpick +3 stone golem loot umbral hulk loot

Character(s) interacted with

Brim Hearthfire gray dwarf

Notes

Long rests will lead to ambush if they haven't met daily budget
Short rests will be 100% safe   Yllaxina poisoned for 1 hour 1 drow cast faerie
Report Date
09 Oct 2021
Primary Location

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