Bisharp
Bisharp are humanoids with a round, red and black head, similar to a war helmet, topped with a golden, double-headed axe blade. Its face is primarily yellow with a black outline. The helmet shrouds most of its yellow-and-black face, although its triangular eyes are visible. Resembling shoulder pads, its red shoulders project slightly over its arms and have a thin yellow line where they meet its black torso. It has white, metallic hands that resemble gloves, with retractable, blades attached. Encircling its torso are two blades, which create the impression of a ribcage. Its thighs are red and become progressively thinner as they connect to the knee. Both of its feet are metallic and split down the middle, resembling cloven hooves similar to steel war boots. Though extremely rare, some Bisharp have been known to possess blue "armor" instead of red, with their arms, legs, and torso blades adopting a more yellowish hue.
Most fear them, as not much can halt a colony of bisharps, since they have so much bloodlust [a band of angry goliaths can be warded off by distracting them long enough until they forget why they were mad, a troupe of angry dragonborns can usually be warded off by specific tactics, but not much has been reliably proven to fend off against a band of bisharps]. Some towns and city's, however, have actually learned how to tame a Bisharp colony and have noted that a colony of bisharps are the hardest working species other than goliaths, and can be more useful in areas that require a good amount of strength AS well as some actual brains. To many, though, they are just another bloodthirsty monster. Many of the more well known blacksmiths and sword repair shops have many Bisharp employed, as Bisharp make for fantastic swordsmen, training dummy's and mascots.
Elves, tired of pesky humans, dwarves, gnomes, and whatever trying to come onto their property, they had attempted to create an army of soldiers. But, since they added a bit TOO much bloodlust into them, they were kicked out. in retaliation, the bisharps slaughtered a quarter of the elves before being permanently banished by magic. The bisharps began wandering ever since their masters abandoned them, making colonies and spreading out to other areas in Axelay.Their civilization is based around how powerful the person is, and the sharpness of their blades. Constant battles occur, either resulting in only one winner, or two badly beaten bisharps. They reproduce like rabbits, so its not a problem if one randomly dies. they eat up a lot of food, water, and resources with their active lifestyles, so its as if their colonies are always moving [not many bisharps are willing to dull their blades just to dig plants. they ARE willing to harvest meat, however, and iron-rich foods]. They enjoy chaos and since they do not have a main home or settlement, they spend their time in small groups, wandering across the land and causing as much destruction as possible. Once a blade is broken, the person is either shunned or [if they have the resources or money, or status] get their blades replaced. The sharpest is usually appointed the head of the colony, while the strongest is more of a vice president position. if both the sharpest AND strongest become the leader, they tend to stay in one place for the rest of the leadership. Many bisharps who have been disgraced leave the colony, and go off on their own. these often try to seek out blacksmiths and other weapon experts, who if they can fix their blades they will be forever in debt to. Bisharp Traits Ability Score Increase - Your Strength increases by 2 and your Intelligence increases by 1. Age - Bisharp Mature at the age of 100 and live for roughly 800 years, similar to that of Elves. Alignment - Though mostly lawful or chaotic neutral, many believe, due to their ferocity, that they are evil. Height - Bisharps stand a little over 5 ft tall. Your size is Medium. Speed - Your base walking speed is 30 feet. Iron Defence - When unarmored, your Armor Class is equal to 13 + your Dexterity modifier. Steel Flesh - You have advantage on saving throws against being poisoned, and you have resistance against poison damage, but you are vulnerable to acid damage. Inner Focus - You gain advantage on saving throws against being frightened. Pressure - You have proficiency in the Intimidation skill. Defiant - If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest. Fury Swipes - You have proficiency with using your naturally growing blades to make unarmed strikes. On hit, you deal slashing damage equal to 1d6 + your Strength and Dexterity modifier, whichever is higher.Jutsu 'Purple' Saimin, First Life
Languages - You can speak, read, and write Common and one extra language of your choice.
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