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Gengar

Gengars are rotund, bipedal, dark purple colored ghostly creatures. Its back, which is covered with multiple spikes, ends in a stubby tail. It has short arms and legs with each end in three digits. Its face, which takes up most of its body, is its most prominent feature sporting a wide mouth which seems to be perpetually in a toothy grin and big red eyes. Some Gengars, though extremely rare, are known to have a more pale purple coloration, and tales tell of a Gengar who had a reddish purple coloration and was said to be an incredible fighter.       These troublemaking terrors, along with their haunter brethren, can be found anywhere abandoned buildings, caves or graveyards can be found.  there are not very many of their species, the only reason they haven't gone extinct is because of their very large lifespan, and the fact that a common spot for them to hang out in are areas of vast death. For example, if there is a no-mans-land made due to a war, and the war has ended, you could possibly see a few Gengars.  They don't seem to have a gender they lay eggs which have the appearance of a floating head to ward off most people.       Gengar names are usually Deep Speech, but will take a Common name should they keep the company of non aberrations.           Gengar Traits
Ability Score Improvements - Your Dexterity score increases by 1, and your Charisma score increases by 2.   Age -  Because Gengar are ghosts, they are thought to be immortal.   Alignment -  Most Gengar are mostly neutral or evil, but good aligned Gengar are not unheard of.   Height - Gengars stand just shy of 5 feet tall. Your size is Medium   Speed - Your base walking speed is 30 feet.   Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Aberrant Nature - Your creature type is considered to be both aberration and humanoid.   Night Shade - As an action, you can cause a creature within 30 feet of you to take psychic damage equal to your level, through the projection of a terrifying mirage. This does not affect creatures who are immune to the frightened condition. Once you use this trait, you can't use it again until you finish a long rest.   Mean Look - You have proficiency in the Intimidation skill.   Fade to Black - You have proficiency in the Stealth skill.   Lick - Your big, gaseous tongue is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d6 + your Strength or Dexterity modifier.   Cursed Body - You have vulnerability to radiant damage, but are resistant to Necrotic and Psychic Damage   Languages - You can speak, read, and write Abyssal Common and Deep Speech

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