Kostchtchie
This bandy-legged, 100-foot-tall giant strides through the banks of blood-stained snow with a thunderous roar. He wields an immense maul crafted of cold iron, his malformed head jutting above his hunched shoulders and bearing a bestial mask of rage.
Kostchtchie Lore
Characters with ranks in religion or Arcana can learn more about Kostchtchie. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.DC | Result |
15 | Kostchtchie is the fiendish patron of frost giants and looks like an enormous, deformed giant clad in hide armor. |
20 | As the lord of the frozen 23rd layer of Abyss, Kostchtchie is immune to cold damage but is vulnerable to fire damage |
25 | Kostchtchie is a formidable combatant, even more so when he calls upon the primal frenzy of the berserker’s rage. His weapon of choice is an enormous, blisteringly cold iron maul. |
30 | Blows from Kostchtchie’s attacks are so powerful that they can stun those struck when he lands a particularly solid hit. |
Strategy and Tactics
Perhaps more than any of the other major demon lords, Kostchtchie revels in the frenzy of combat. He often forgets to use his spell-like abilities entirely, or uses them only on the opening round of combat. He might use his harm ability against a powerful warrior or blast a clustered group of spellcasters with an ice storm or unholy blight. When drawn into melee, he rages and pummels anything in reach with his +1 icy burst cold iron maul. He never retreats from a fight while raging. If reduced to fewer than 50 hit points at any other time, he’ll teleport to safety to plan his revenge. Given ample time to prepare for battle, the King of the Iron Wastes rallies his favourite mount—a great white wyrm named Svafnir — from the icy mountains of his domain and rides her toward his destiny.Servants, Enemies, And Goals
Kostchtchie’s wrath and hate are legendary in the Abyss. This realm is utterly and completely under his command, yet Kostchtchie remains unsatisfied with its power. His giants conquer and claim a distant mountain in his name, yet from that mountain’s peak the Prince of Wrath can always see one more mountain farther out that remains unclaimed. Worse, he is constantly aware of the simple fact that there exists elsewhere in the multiverse legions of frost giants who do not revere him as their master.The concept that these “lost children” exist enrages Kostchtchie like nothing else, and so he spends much of his time plotting incursions into regions on other planes (particularly Ysgard and the Material Plane). If he can avoid it, Kostchtchie prefers to convert new tribes of frost giants without slaughtering them. His favourite method is to appear to a new tribe, slay their current jarl, and then lead the tribe on a gruesome war against their enemies. If the tribe is slaughtered, Kostchtchie dismisses them as failures—not “true” giants. If they succeed, they are rewarded with entrance into the Iron Wastes, where the tribe can serve him eternally. Of course, these raids have done much in establishing his reputation as a war monger among those peoples he incites the giants to assault. Kostchtchie has a particular hatred of frost giant tribes who worship other deities and often launches assaults on these tribes simply to discourage such heretical acts. Most of Kostchtchie’s cultists are frost giants, although it’s not unheard-of for particularly brutal tribes of humanoid or ogre barbarians to venerate him as well. These cultists rank lower in Kostchtchie’s eyes simply because of their smaller stature, although he does begrudgingly admit that a tribe of fiercely loyal humanoid or ogre barbarians can have its uses.
Alignment
Chaotic Evil
Children
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