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Pale Night

A strange shimmering in the air announces the arrival of a shape, little more than a billowing white diaphanous sheet. Closer inspection reveals a lithe and manipulative form beneath the sheet, a feminine figure indistinct and hazy. Now and then the edges of the sheet rise a little too highly on the netherwind, yet never rise high enough to reveal the details that writhe beyond.  

Pale Night Lore

  Characters with proficiencies in religion or arcana can learn more about Pale Night. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. 
 
DC Result
15 Pale Night is an ancient demon, rumoured to be the mother of many of the more powerful denizens of the Abyss.
20 Pale Night’s touch drains away personality and emotion, leaving nothing in its place but depression and self-loathing. 
25 Any creature that succumbs to Pale Night’s embrace is transformed into a phantasmal projection of its once living form. Victims of such a fate can be restored to existence only by the most powerful magic. 
30 Pale Night’s true form is said to be so horrible that reality itself rejects it. To gaze upon this madness is to invite certain death. 

Strategy And Tactics

  Pale Night prefers to summon demons to fight her fights, but if pressed, she trusts to her incorporeality and swoops in to attack. Her first action in any combat is to reveal the truth beyond the veil, followed by her touch attacks. Her speed coupled with her Mobility and Spring Attack feats allow her to move in and out of melee quickly. If surrounded, she uses Whirlwind Attack to swipe at all adjacent foes at once. If she has time to prepare for combat, she finds a demon (or any other nearby host, even one she summons) and uses magic jar to possess it. Pale Night’s shroud acts as the gem required to store her soul—any creature that Pale Night possesses becomes wrapped in an invisible shawl that can be observed by creatures using see invisibility or true seeing. Once she has secured a host, Pale Night uses the body to ruin before abandoning it for another. 
 

Servants, Enemies, And Goals

  Pale Night is an enigma. An obyrith who was ancient even during that race’s reign on the Abyss, Pale Night dwells in a bone castle located on the 600th layer of the Abyss since long before Baphomet claimed that layer as his own. Pale Night is also the matron of Androlynne, where she still torments the ancient off-spring of the Eladrin host that tried to cleanse the Abyss of the obyrith presence after their defeat on the Fields of Pesh. Much has been written about this mysterious demon lord. The Mors Mysterium Nominum claims she is the mother of several tanar’ri lords, including Graz’zt, Lupercio, and Vucarik of Chains. The Black Scrolls of Ahm claim she is the mother of nothing less than the tanar’ri race. Iggwilv’s Demonomicon, on the other hand, portrays her not as a mother of demons but as a mother of several notorious and monstrous Material Plane races such as the harpy and the lamia. What seems certain is that Pale Night is viewed as a mother figure by not only her cultists but also by many of the denizens of the Abyss itself. Pale Night’s reaction to visitors in her realm depends upon her mood at the time of their visit. Sometimes, she merely sends them on their way. Others she embraces and adds to her haunted gallery of stolen lives. 
 

Demon Lord Relationships

  On the Material Plane, Pale Night’s cult is virtually unknown. Cultists that do exist are few in number, usually consisting of only three or four spellcasters who seek ways of introducing horrific new races of demonic terror on the world by impregnating female creatures of all kinds with raw Abyssal chaos. The issue of these births is always a half-fiend, and often one with unique and distinctive abilities beyond the norm for their kind. 
Baphomet’s maze avoids a particular stretch of existence around Pale Night’s castle, and he has never openly attempted to influence matters within her realm. 
Clerics of Pale Night have access to the domains of Chaos, Corruption, Evil, and Knowledge. Her symbol is a billowing white sheet draped over a starry field.

Magic Items 

 

Palemoon Staff

  Staff, rare (Requires attunement by a Warlock) 
 
An iron staff topped with a large moonstone that can be used as an arcane focus, with an aberrant pattern across where the hands would ideally be placed on the staff. The moonstone emits a 15-foot radius of bright light, when held. 
  While you are attuned to this staff, your spell attack bonus and spell DC save increase by +1. In addition, when you cast eldritch blast using this staff, you deal an additional 1d10 force damage. 
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