Garagos

 
The goal of every worshiper of Garagos (gah-rah-gohs) the Reaver is to be covered in their enemy's blood at the heart of a conflict they initiated. Once Garagos was an honored deity of war, a being associated more with military victory through fury than perseverance through sound tactical decisions. He eventually came into conflict with the young demigod Tempus, who vied for his dominance over warcraft. The Tome of Foehammer's Triumph, a collection of scriptures held holy by the Church of Tempus, tells of a century-long battle in which the Lord of Battle finally defeated Garagos by turning the Reaver's mindless fury against him. Long thought slain, Garagos reappeared in the recent past, either awakened from ageless slumber or resurrected by a devoted cult of worshipers. His newest incarnation seems utterly devoid of the craftiness he once possessed. Instead, Garagos is a being of idiot rage, a violent six-armed whirlwind of carnage that seems to exist only to destroy.
 
Tempus merely tolerates Garagos for reasons of his own, reasons that many scholars believe stemmed from the fact that Tempus disliked mindless slaughter and destruction, and would be obliged to take on that portfolio if he slew his rival. Though both are chaotic neutral in moral alignment, Garagos is far more heedless than Tempus in what war wrought, reveling in destruction and slaughter while the greater deity values honorable combat; this distinction between the different modes of war they represent may be the reason that Ao did not enforce his otherwise strict edict against portfolio sharing by stripping one or the other of his dominance over War.
 

Clerics and Temples

 
Garagos
 
Clerics of Garagos, known as Bloodreavers, spend their days fomenting strife throughout the continent, knowing that each conflict contributes to Garagos's continuing rebirth. They believe that Garagos eventually will regain his divine strength, unseating the hated Lord of Battles and reclaiming the mantle of Deity of War. They continually create and expand networks of spies, faithful warriors, and other agents to increase the power of the cult, and the leadership of a cult cell is usually determined by the result of power plays between the agents of rival clerics.
 
Bloodreavers pray for spells in the morning. Ceremonies to the Lord of War typically involve bloodletting as well as anointing the faithful in the blood of their enemies. Though a few well-kept clerics prefer to sow discord through guile in the courts of cities across Abios, most of Garagos's feral clerics eschew bathing, proudly wearing multiple coats of enemy blood. The blood obsession of the cult of the Master of All Weapons has led many to conclude that services to Garagos involve some degree of vampirism, but a direct link has never been proven. Indeed, most vampires would be more likely to treat a blood-soaked cleric of Garagos as a particularly hearty meal than consider him an ally. Bloodreavers usually multiclass as barbarians.
 

Relationships

 
Though chaotic neutral, the debased, insane Garagos stands on the brink of evil. A nearly elemental force of destruction, the Reaver has no allies in the pantheons of Abios -- the other gods deal with Garagos simply by staying the hell away from him. Despite his vacant mind, Garagos still harbors deep resentment against Tempus and his catspaw, The Red Knight. Should these deities meet in the field of combat, there's little doubt that the Reaver would come out the worst for it. Eventually, however, Garagos' destructive capabilities might transcend tactical weaknesses, and on such a day, the followers of Tempus are sure to know true despair.
 

Dogma

 
Peace is for weak fools. War makes all participants strong, and only in head-to-head conflict is honor satisfied. Only cowards avoid battle. Any who strike down a foe from ambush or from behind demonstrate cowardice. Retreat is never an option, even in the face of a greater foe, for it a warrior's heart is focused on Garagos, the deity will provide strength enough to conquer any enemy.
The Creed of Garagos
Divine Classification
Exarch
Honorary & Occupational Titles
  • The Reaver
  • Master of All Weapons
  • Lord of War
Children
Gender
Male
Symbol
A pinwheel of five snaky arms clutching swords
 
Alignment
Chaotic Neutral
 
Portfolio
War, skill-at-arms, destruction, plunder
 
Domains
Chaos, Destruction, Strength, War
   
Favored Weapon
"The Tentacus" [a pinwheel of five black, snaky arms, each ending in a sword] (longsword)
 
Cleric Alignments
CE, CG, CN
 
Worshipers
Barbarians, fighters, rangers, soldiers, spies, warriors

Warrior's Rest

 
Warrior's Rest is a neutral inner plane in the cosmology of Abios. With perhaps the most misleading title in the whole cosmology, the theme of the Warrior's Rest is battle, and each petitioner has no constant loyalty to a deity. When a petitioner is slain in combat during one of the endless chaotic battles, he rises again on the team that brought him down.
 
The terrain of Warrior's Rest is similar to rocky badlands on the Material Plane. However, the nearby terrain can be manipulated by the will of those with sufficient Wisdom to provide cover and other tactical advantages for battle.
 
There are no known portals to or from Warrior's Rest.
 
Warrior's Rest

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