The Lakeside Hunt

Structure

Exposition

Arriving in Town

  • Sprig, Drostre and Ashley: You've heard whispers that the Adventurer's guild here has been looking for someone to take on a more powerful creature than what their local adventurers and hunters can handle. The rewards is rumoured to be quite sizeable.
  • Bharash:
  • Alecto: You've headed off to Lakeside as a stop off point on your travels before heading up to the  Monument to Loisia, a hotspot for pilgrimages and religious teaching. You need to prepare yourself for the journey, some money, supplies and even potentially some companions could be good, you know the journey from here is darngerous alone.

Components

Goals

Hooks

In Town

  • Posting at the adventurer's guild to hunt down the troll as it has been causing problems for hunters.

After the Troll Fight

  • The party trip over the ruins throughout the fight.
  • The troll tries to retreat into it towards the end.
  • The party finds the entrance, it is enticing.

In the Temple

  • The party find rooms dedicated to each God with a magic item in them. The enchantments protecting them abandoned and dead.
  • The main hall has carvings showing the fall of the Old Gods.
  • A part of the wall has unreadable words carved into it which they can take to a translator, or decode themselves which will point them in the direction of tackling the Gods.

Relations

Adversaries

Monsters of the Multiverse

Rot Troll CR: 9

Large giant, chaotic evil
Armor Class: 16
Hit Points: 138 (12d10 + 72) 12d10+72
Speed: 30 ft

STR

18 +4

DEX

13 +1

CON

22 +6

INT

5 -3

WIS

8 -1

CHA

4 -3

Skills: Perception +3
Damage Immunities: necrotic
Senses: Darkvision 60ft, Passive Perception 13
Languages: Giant
Challenge Rating: 9

Rancid Degeneration. At the end of each of the troll's turns, each creature within 5 feet of it takes 11 (2d10) 2d10 necrotic damage, unless the troll has taken acid or fire damage since the end of it's last turn.

Actions

Multiattack. The troll makes one Bite attack and two Claw attacks.   Bite. Melee Weapon Attack: +8 to hit 1d20+8 , reach 5ft. One target. Hit: 9 (1d10+4) 1d10+4 piercing damage plus 16 (3d10) 3d10 necrotic damage.   Claw. Melee Weapon Attack: +8 to hit 1d20+8 , reach 5ft. One target. Hit: 11 (2d6+4) 2d6+4 slashing damage plus 7 (2d6) 2d6 necrotic damage.

Backdrops

Locations

Lakeside

The party will meet here and get a chance to explore and pick up supplies before heading out on the bounty together.   Available Shops  

The Lady's Woods

  The party will have to trek through here to get to their quarry that resides within The Motionless Mire. Trauque Forest Table for 2 days.

The Motionless Mire

The party will have to trek through here to get to the temple and their quarry. Trauque Swamp Travel for 1 day.

Abandoned Temple to the Five

This will be a mini dungeon, that has a single puzzle in the main chamber to open the five God related rooms which each has a magic item within as an extra reward for the party. The main chamber has a section of wall they can break off that has some information about fighting the Gods. The Gods will not be happy about this.

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