Adventurers Guild

The Adventurer's Guild was created by people brought to Abyrn by the gods. They banded together to destroy a powerful evil that threatened to destroy Prism. Now, they are the driving force of Prism and all of Abyrn. They are a safe haven for all of those who have been pulled to this world.

Structure

The guild is lead by the Council of seven, seven Adventurers selected by the Seven.   Adventurers have four levels of membership they can attain.   Initiates are those who have just arrived and have yet to make a name for themselves. Everyone who has been brought to this world from another is welcome to join the guild and are expected to. Those that do not find themselves without work and without means to survive.   Members are those who have completed their first mission or adventure become full Members and are able to accept higher paying quests.   Veterans are those who have completed 10 quests or adventures or who have established a settlement, stronghold, Temple, ect, in the wild. These Adventurers are highly respected by others inside and outside the guild. They are given a pin to mark their standing.   Officers are those who have been selected by the Council to look into guild matters. They keep the peace in the city and make sure Adventurers are not harming the reputation of the Guild.

Maps

  • Prism
Type
Guild, Adventuring
Alternative Names
The Guild
Notable Members
Related Ethnicities

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