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Halfling

Description

The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.   The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.   Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.   Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.   Halflings are an affable and cheerful people. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing. Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.  

Race Stats

Ability Score Increase: Your Dexterity score increases by 2.   Age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.   Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.   Speed: Your base walking speed is 25 feet.   Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave: You have advantage on saving throws against being frightened.   Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.   Languages: You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.  

Subraces

The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces.    

Lightfoot Halfing

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. Lightfoot halflings is the most common variety of halfling. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.   Lightfoot Halflings are found most anywhere, but least in the continent of Uson.   Ability Score Increase: Your Charisma score increases by 1.   Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.  

Stout Halfling

  As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. Stouts are less prone to wander and prefer peaceful lives, tied to one place.   Stout Halflings are mostly found in the western fields of Glehos.   Ability Score Increase: Your Constitution score increases by 1.   Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.

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