Ephixis, Bow of the Stars
+3 Longbow of the Stars. This divine weapon includes a long bow and a quiver with four arrows, each tied to one of the four seasons.
Requires Attunement
You suffer no disadvantage when attacking at the weapon's long range. Additionally, while attuned to & wielding Ephixis, you cannot be Petrified, Blinded, Deafened, or Stunned.
Ephixis scores a critical hit on a d20 roll of 19 or 20.
Banishing Smite - 1/long rest
-Bonus Action
-The next time you hit a creature with a weapon attack before this spell ends (1 min), your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. Additionally, if this attack reduces the target to 50 hit points of fewer, you banish it. If the target is native to a different plane of existence than the on you’re on, the target disappears, returning to its home plane. If the target is native to the plane you’re on, the creature vanishes into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Arrows of the Seasons. The four arrows — each associated with a season — that accompany this bow can be fired only from it. Each arrow disappears immediately after it's used, and it reappears in the quiver after a long rest. The save DC against spells cast with the arrows is 18. Each arrow has a unique property: -Spring. As an action, you can fire this arrow, targeting a beast or a plant creature you can see within 320 feet of you. On a hit, the arrow deals no damage, and the target gains the benefits of the awaken spell for 8 hours.
-Summer. As an action, you can fire this arrow at an unoccupied space on the ground that you can see within 320 feet of you, no attack roll required. A Nyxborn lynx is summoned in that space. The lynx understands your verbal commands and obeys them as best it can, and it takes its turns immediately after yours. The emissary remains for 1 hour before fading away.
-Autumn. As an action, you can fire this arrow at a space on the ground that you can see within 320 feet of you, no attack roll required, casting the Wall of Thorns spell there.
-Winter. As an action, you can fire this arrow at a space that you can see within 320 feet of you, no attack roll required, casting the Ice Storm spell there. Destroying the Bow. The bow can't be destroyed without first destroying all its arrows. The winter arrow must be fed to a cerberus on the winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant on the summer solstice. Then the autumn arrow must be shot into the carcass of a hydra on the autumnal equinox. When all four arrows are destroyed, the bow and quiver dissolve into dust.
-Bonus Action
-The next time you hit a creature with a weapon attack before this spell ends (1 min), your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. Additionally, if this attack reduces the target to 50 hit points of fewer, you banish it. If the target is native to a different plane of existence than the on you’re on, the target disappears, returning to its home plane. If the target is native to the plane you’re on, the creature vanishes into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Arrows of the Seasons. The four arrows — each associated with a season — that accompany this bow can be fired only from it. Each arrow disappears immediately after it's used, and it reappears in the quiver after a long rest. The save DC against spells cast with the arrows is 18. Each arrow has a unique property: -Spring. As an action, you can fire this arrow, targeting a beast or a plant creature you can see within 320 feet of you. On a hit, the arrow deals no damage, and the target gains the benefits of the awaken spell for 8 hours.
-Summer. As an action, you can fire this arrow at an unoccupied space on the ground that you can see within 320 feet of you, no attack roll required. A Nyxborn lynx is summoned in that space. The lynx understands your verbal commands and obeys them as best it can, and it takes its turns immediately after yours. The emissary remains for 1 hour before fading away.
-Autumn. As an action, you can fire this arrow at a space on the ground that you can see within 320 feet of you, no attack roll required, casting the Wall of Thorns spell there.
-Winter. As an action, you can fire this arrow at a space that you can see within 320 feet of you, no attack roll required, casting the Ice Storm spell there. Destroying the Bow. The bow can't be destroyed without first destroying all its arrows. The winter arrow must be fed to a cerberus on the winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant on the summer solstice. Then the autumn arrow must be shot into the carcass of a hydra on the autumnal equinox. When all four arrows are destroyed, the bow and quiver dissolve into dust.
Item type
Weapon, Ranged
Current Holder
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