Shrike ship

The Shrikeship is one of the fastest ships we have encountered yet, traveling at eight mph. It is a graceful-looking ship, with two long wings on either side and a third in the back, which looks like a bird's tail. The vessel has a reinforced bow, giving it the appearance of a long bird's beak. The Shrikeship's legs allow it to land on the ground and in the water. It's incapable of traveling in the water, but being able to float is better than drowning.
The Shrikeship has a forecastle, sterncastle, top deck, and main deck. Both the fore and the stern deck have a ballista mounted there. The center of the top deck is where the third ballista is mounted. Also on the top deck are the bridge, crew quarters, and armory. The remaining rooms on the ships are located on the main deck, the lowest on the ship. Here you will find the Captain's quarters, mess hall, steerage, gallery, and cargo hold. The cargo hold can carry up to 20 tons. That, along with the Shrikeship's speed, has made it a popular ship amongst traders and pirates alike.
This slim, light raiding ship has been used as a fast merchant trader and a light warship by humans and halflings. It is a recent design, but is gaining popularity amongst private merchant traders. The Shrikeship is often used along with a major helm to tow several cargo barges for long-range or heavy-hauling voyages, but it is more frequently used for light shuttle-runs within a sphere.

Weapons & Armament

Ballista (3) Crew 3, AC 15, HP 50, Cost 50 gp (ballista), 5 gp (bolt). Bolt - Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. Piercing Ram: (The ship’s spelljammer can make the following attack when the ship runs into another object or into a Gargantuan creature). Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) piercing damage. The shrike ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the shrike ship’s path, and the shrike ship can continue moving if it has any movement left.

Armor and defense

Armor Class: 15 (wood) Hit Points: 250 Damage Threshold: 15
Price
20,000 GP
Width
20ft
Length
100ft
Speed
70 ft (8mph)
Complement / Crew
11
Cargo & Passenger Capacity
20 tons

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