The Second Wind
The Second Wind is a living ship owned by Commodore Krux . The ship is described as modest compared to other galleons, whose sails are patchworks of mended canvas, it's hull seems to be barely held together by thick vines that bind it like rope. And strangest feature is the full grown tree that sprouts from the aft deck, a living tree-ent, who can prove his worth in a fight. Additionally, the ship is equipped with two jolly boats called Little Boom and Big Bluster.
The living ship’s spelljamming helm, located belowdecks, looks like an antique chair with golden upholstery and arms sculpted to look like smiling dolphins. The right arm is loose and falls off easily (which has no effect on the item’s functionality), and the chair reeks of stale ale. The chair is held aloft and stabilized by green crystals under the seat that project a magical green circle onto the floor.
The Crew
Captain: Commodore Krux
First-Mate: Flinch
SpellJammer: Flapjack
Ship Stats
Armor Class: 15
Hit Points: 250
Speed: fly 40ft. (4.5 mph)
Crew: 5
Cargo: 10 tons
Keel/Beam: 80 ft. / 20 ft.
Damage Threshold: 15
The Crew
Captain: Commodore Krux
First-Mate: Flinch
SpellJammer: Flapjack
Ship Stats
Armor Class: 15
Hit Points: 250
Speed: fly 40ft. (4.5 mph)
Crew: 5
Cargo: 10 tons
Keel/Beam: 80 ft. / 20 ft.
Damage Threshold: 15
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