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Adventures in Greyhawk

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The story so far   Amidst the backdrop of a looming war with orcish hordes out of the Pomarj, a group of friends, crew members of the lost ship the Danemark, gathered in the tiny fishing village of Saltmarsh to work together to better their fortunes. In this tiny village they made some allies/acquaintances - chiefly the leatherworker Kiorna, the priest of Procan Wellgar and a local noble named Anders. Skräla even struck up a romance with Anders, to the intense dislike of his butler Skerrin.   The party had a few adventures and during those they came across some magical items with unusual properties - one an axe that seemed filled with a blood curse and the other a part of the legendary Rod of Law. During their trials and adventures to rid the axe of its curse, they discovered that the axe (and several other items they had found) were tied to specific gods; legacies of the divine. Research indicated that when the time of the old gods is near its end these items, dozens of them, make their way into mortal hands. Growing in power as they are used, they pave the way for a new group of gods to rise and overthrow the old. Through fate or providence, the friends are now caught up in events far outside their experience.   As they've continued their journeys they've made alliances with the barbarians of the Low Hills in the Yeomanry and found an artifact of the first tribes, that gives considerable social clout among the barbarians to its wielder. This cup was to be used by Turrosh Mak, the horde chieftain, to bring the northern tribes to his banner of war but now it is in the hands of the party.   Following the defeat of the legendary hydra, the Heroslayer, the party received word of trouble in Saltmarsh. They arrived via teleportation circle to find that the village had been raided by the Sea Princes, with aid from Skerrin, and that Anders and other allies had been taken away as prisoners to Monmurg. Feeling the tug of other aspects of the Rod of Law, and knowing that others were searching for it as well, Medivh has moved off onto other paths for the time being knowing that the forces of chaos cannot be allowed to acquire the parts of such a powerful artifact.   The party takes stock of their options knowing that their friends have been captured and also knowing that out there Turrosh Mak is searching for the legendary orb that controls dragonkind.

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