Aether Grenade

"To make an explosive device that its meant to interfere, and impose upon those whom wield the powers of the arcane is no easy feat. However a method does exist, should one be luck enough to come into possession of both ground up diamond and a little bit of blood from one of the fey folk."

Notes within an unknown chemist's research papers.

Mechanics & Inner Workings

Crafting DC: 20, Tier II; 25, Tier III; 30

Range: 60 feet

Duration: 1 minute

Base Effects: 4d6 Bludgeoning and Piercing damage, 10 foot blast radius so the attack roll applies to all creatures in that radius, Dangerous (1). Ends all Maintained Spell-forms that anyone who is caught in blast is maintaining or that are upon targets caught in the radius or in the radius itself.

Rank II Additional Effects: There is a save attached to this bomb now. Will Save. Critically fail, suffer Silenced (3). Normal Fail inflicts Silence (2). Success means Silenced (1). Critical Success avoids the condition entirely.

Rank III Effects: Manna Burn: Deals an extra 3d6 damage to anyone capable of casting arcane magick. That extra damage becomes 3d10 and Force damage if they were maintaining a spell form.
Item type
Weapon, Explosive
Raw materials & Components
Bombs are unique amongst the chemical compounds chemists can create, as they only really require two unique ingredients, for they do not use particular alcohols for their unique recipes. Instead bombs rely on specific amounts of smokepowder. Besides that they utilize a single organic material and a single mineral of some kind, as do any of the other chemist's concoctions. Ingredients in formulae worth 100 gold or more will be denoted with the word Rare in brackets beside them.

Recipe



  • 2 ounces of Smokepowder


  • 3 drops of a fey creature's blood (Rare)


  • 1 ounce of Powdered Diamond (Rare)

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