Cold Snap

One of the most potent single target spell-weaves of any Order, a surefire unpleasant and wholly unsettling experience for anyone so afflicted.

Effect

Basic Effects: Swirling and weaving Uisce all about your target in the Aether, you, with a snap of your fingers, flood their body with the Sapphire energy. The target must make a Power Defensive Test. If they fail, they take 6d6 cold damage and are Immobilized, as their muscles and ligaments lock up, stretched to and past their limits from the freezing cold that suddenly grips them. They can take no actions that involve any physical movement of their limbs in any fashion, and can barely talk. They may attempt this save again at the end of each of their turns to break free of this. Should they succeed the test initially, they take 1/2 damage and are merely afflicted with the Slow (1) Condition for the duration instead.

Ice-Blooded: If the target is a reptilian or amphibious creature, or some other creature with vulnerability to cold (like a fire elemental), that creature automatically fails their defensive test.

Side/Secondary Effects

Tier II Effects: Increases damage by 2d6, becomes Slow (2)

Tier III Effects: May target an additional creature in range.

Manifestation

Staring on with horror as the very skin of this still living yuan-ti shaman began to revolt, turning inside out, ripping and rending to do so, Elize found herself struggling to avoid being sick. She closed her eyes, focused inwards, and targeted the shaman once again, snapping her fingers. The screams and hissing agony became quite muted, the body stopped moving, twitching and spasming, as rime and frost gripped the creature, biting to the bone.
Gestures & Ritual
Casting TN: 20, Tier II: 25, Tier III: 30
Related Discipline
Sapphire Order
Related School
Aquamancy
Related Element
Uisce {Water}
Effect Duration
Instant
Effect Casting Time
1 action
Range
60 feet
Applied Restriction
Target: A single creature in range.

Comments

Please Login in order to comment!