Emerald Rune

Protective against poison, or striking like a viper, regardless of its applications, its a helpful little thing, as they all are. I do happen to enjoy this one though, it is a pretty pattern to be sure.

Mechanics & Inner Workings

Weapons



Basic Effects: The weapon deals an additional 1d6 Poison damage on successful hits, and the target must make a Toughness Defensive Test against the Runesmith's Caster TN, which if failed, they gain the Toxic (1) Condition.

Tier II Effects: Also inflicts Bleeding (1) Condition, the poison having anti-clotting agents within it.

Tier III Effects: Inflicts 2d6 Poision damage and Toxic (2) condition.

Armor and Shields



Basic Effects: Grants Resistance to Poison Damage.

Tier II Effects: Grants you the Momentum when rolling Toughness Defensive Tests against Toxic Conditions or Poison Damage Effects.

Tier III Effects: Reduces all incoming instances of Toxic Condition by (1).
Item type
Consumable, Magical

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