Rot Grenade

Another more esoteric explosive, this one seems to eat away at the very flesh of those within the radius.

Mechanics & Inner Workings

Craft DC: 18, Tier II; 23, Tier III; 28

Range: 60 feet

Duration: 1 minute

Basic Effects: 10 foot blast radius, Dangerous (1). As the explosion goes off, it seems to draw out the very essence of those in the area, creating this entropic effect that magnifies the initial suffering. Any creature in the blast radius must make a Fortitude Save. If critically failed, they take double damage as well as being afflicted with the condition. If failed, they take 2d8 Necrotic Damage and gain the Sickened (1) Condition. If successful they are not afflicted with the condition but take full damage. If critically successful they take half damage.

Rank II Effects: Damage increases to 4d8, becomes Sickened (2), blast radius increases to 15 feet.

Rank III Effects: Damage increases to 6d8, becomes Sickened (3), on a critical failure, inflicts Drained (1). 20 foot radius.
Item type
Weapon, Explosive
Raw materials & Components

Recipe



  • 2 ounces of Smokepowder


  • 1 ounce of some sort of undead creature's flesh (Rare)


  • 1 ounces powdered Amethyst (Rare)

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