Sapphire Item
Cold damage, the ability to control your foe's movements, or the ability to swim as if an aquatic creature, and discard the need for air in such explorations. A diverse and useful option.
Mechanics & Inner Workings
Weapons
Basic Effects: The weapon deals an additional 1d6 Cold damage on successful hits, and the target must make a Toughness Defensive Test against the Runesmith's Caster TN, which if failed, they gain the Slow (1) Condition.
Tier II Effects: Becomes 2d6 Cold damage and Slow (2).
Tier III Effects: Becomes 3d6 Cold damage and Slow (3).
Armor and Shields
Basic Effects: Resistance to cold Damage.
Tier II Effects: Grants you the Momentum when rolling Toughness Defensive Tests against Slow Conditions or Cold Damage Effects.
Tier III Effects: Reduce all instances of the Slow condition you suffer by (1).
Item type
Consumable, Magical
Comments