Sky-Ships
"Loose the chains my friends. Master Carsons, full power to the manna sails if you please! I wish to be properly sky borne as swiftly as possible!"
Riding the currents and flows of Manna throughout the world, high above cities and civilization, these are the answer of a Wastonian genius by the name of Zilfan Tuddleson to the invention of locomotion. Though they may not move quite as swiftly, nor carry as much cargo, they are not limited by geography. Unlike naval vessels or locomotives, they may travel the swiftest, straightest route between any two points, not limited by the availability of water or the geography of the land around them. Sky-Ships are the preferred method of transit for the wealthy and the means often employed for moving exceedingly valuable goods of moderate volume. They are generally the least risky method of travel, for tho piracy does exist in the skies as well as it would and does at sea, the natural dangers are far less than on land or at sea. Fewer creatures and beasts can accoust a Sky-Ship. and fewer logistical issues can be used against it (such blocking rail lines with a bunch of debris for locomotives).
Sky-Ships are a true marvel in and of themselves, designed similarly, at first glance, to old fashioned wooden sailing vessels, though notably lacking any actual masts. Instead little ten foot pegs protrude from the hull on both sides and the top deck, sets of three, even spaced. These pegs are oak or maple, some sort of proper hardwood, but with a bronze core. This core is the conductive base, carefully connected via copper piping, three quarters of an inch in diameter, to the actual Magicore Reactors themselves. Most Sky-Ships run with two reactors, though some of the biggest, known as Monolith class, use three. Via a complex set of magnets and conductive nodes, along with the years of training of the pilots, the Magicore reactors will be utilized, tapped into, the energy they are generating from the manna they draw in, that massive amount of continual energy being drawn back out to power the vessel through these nodes. These nodes are often referred to as 'manna sails' because when powered, there is a visible whirling sheen of elemental power, just visible even in the materium, as if a sheet, billowing in as if a 'wind' is pushing it in the intended direction of travel. These sails respond to the pilot's control panel and wheel, similar to a sailing ship's wheel, but with mechanized controls on a panel below to control height, pitch, tilt and more. These controls naturally have a redundant set of backups inside the ship's main control room, the 'cloudbowl' as the iron reinforced room is oft known.
Manna sails shimmer with every color of elemental energy, however they will respond to the controls and complexities of their handling, flaring with one type of energy or another as appropriate based on efficiency of the mannas around in the currents all about them, and what the pilot is trying to accomplish. For example, if attempting to climb swiftly, the lower manna sails in particular, will flare to life, the silvery grey of Aeir dominating the color palatte for a time whilst the vessel swiftly ascends. To descend swiftly, the heavy loamy brown of Domhan will swiftly flare to dominate the top 'sails'. The manna sails will also show these flares in color whenever riding a known "manna slipstream". These are basically like strong ocean currents, they are directional thick flows, oft also referred to as 'leylines', the veins from which manna of each elemental type scatters about the world. These veins are like the superhighways of Sky-Ship travel, and reasonably well charted, though only in commonly traveled airspace centered around and between heavily settled areas. Those charts swiftly become less reliable, and eventually, far enough from any civilized regions, not reliable at all.
This is a very colourfully designed airship. Though, there may be an overuse of commas. Substituting with full stops will help make it easier to read.