Valerick has 3 well known and traveled continents, though in truth there are actually 6 total. The two poles are well known to exist, but none would be fool enough to attempt to explore such places, so close to the Holes in the World. The other less than well known continent is oft referred to as Naersil, the land of the fallen. Raiders from across the Ocean of Chains are the reason such lands are known to exist, though none would ever go to such a place willingly, and none have ever really returned.
Covered within this volume is the world we call home, the lands and seas we would wonder and travel. The continents of Durol, Gavis-Lune, and Wyriel. These lands and the nations and wilderness that makes them up, are where civilization and society call home. Within these lands one will still find many wild places, but it is here one will find the functional civilizations of the World of Valerick.
The northern most continent of the three that are considered the 'Lands of Ascension', the land of Durol is a land of thick temperate woodlands, marshes, hilly fens that transition into heavy and massive mountain ranges and boreal forests sprawling out into tundra lowlands. Like all the continents, a great many regions remain places of darkness and forgotten dangers. Even with the age of steam and sky-ship, the push of civilization to re-expand, resettle and take back what they lost in the Sundering of the world is a slow one.
The great mountain ranges of Suranth, mineral and ore rich as they are, are but barely tapped into, because those highlands are exceedingly dangerous, filled to the brim with all manner of beast or monster, greenskins, joten and far worse. Some of those lands are still void tainted. The same is true of some of the deepest and thickest parts of the forests and marshes as well. Those kingdoms that hold sway here have the means to cleanse such evils, but are cautious by nature, for such endeavors are exceedingly expensive in coin, people, resources, time, and are exceedingly risky. So without being absolutely sure there will be value to be had, they aren't inclined to do so directly.
Three of the nine nations that make up these 'Lands of Ascension' are upon the Continent of Durol. They are;