Shadycreek Run

Past the northern outposts of Wynandir, a scattered line of shantytowns and hovels chokes the pathway into the trees of the wildlands alongside a small creek. Originally comprised of a patchwork of makeshift, impoverished societies run by cruel slumlords, Shadycreek Run is now known as a hive of criminal activity and savage humanity given free reign. The degenerate dregs of civilization see this place as a chance to gain untold fame and power. Most debates end in a brawl, and most brawls end in bloodshed.   The harsh, unguarded environment breeds a tough people, and despite the ravaging beasts that pick off easy prey from the outskirts, proud groups of hunters and skinners have risen to become prominent traders. Some intelligent figures have begun to organize and civilize life in the Run, hoping to bring a modicum of order and respect to the collection of reprobates, while the veterans of the Run fight to keep things unpredictable, undermining these attempts with violence. The volatile society underscores the age-old adage, “they call it the Run for a reason.”   Many who choose to live within Shadycreek Run do so to avoid the persecution (or prosecution) that awaits within the empire, while others have a taste for the brutal lifestyle afforded by a land of overt moral flexibility. Professions here range from artisans and craftsman to farmers, mercenaries, and entertainers. However, the most profitable entrepreneurs in the region are thieves, hunters, and scavengers who brave the deadly Savalirwood and the ruins of Molaesmyr. Powerful beasts yield hearty meat and furs, while recovered relics and lost magics fetch quite the price in distant markets. The struggle over these prizes often grows bloody, as the Tribes and the Greytrader Union battle to gain control of these trades, while also competing with the people of Uthodurn who wish to reclaim their heritage and lost belongings.