Half-Orc
Half-Orc (see DnDBeyond for statblock and racial abilities and features)
Half-Orcs and their full-blooded counterparts are not native to Aetheric Greece, but small settlements have formed to the north and west of the Skyfall Jungle. Early tribes of Half-Orcs established some forward invasion camps after traveling down from northern Europe, before the Ironclaw Mountains became too dangerous to pass regularly.
Gameplay Changes-
Half-Orc move speed is 35 feet.
Shamanistic Half-Orc (optional)
Shamanistic Half-Orcs inherit different traits and are chosen to carry on the legacy, lore, and magical secrets of their people. Gaining the following benefits:
+2 to WIS / +1 to DEX (replaces standard +2 STR / +1 CON)
Gain proficiency in: Nature / Survival (choose; replaces Menacing)
Gain Druidcraft as cantrip, using WIS as spellcasting ability modifier
Cast Chromatic Orb once per day using WIS as spellcasting ability modifier (replaces Savage Attacks)
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