Bleeding Wounds
You have suffered a significant, bleeding wound. At the start of each of your turns, you suffer damage equal to the number of Bleeding Wounds you have.
If you recieve magical healing, the caster can spend 5 HP of the healing to instead remove one Bleeding Wound.
You or an ally can spend 1 minute bandaging the wound to cause it to stop bleeding. Doing so requires a Survival or Medicine Check with DC equal to 12 + Number of Bleeding Wounds. If they fail, then the wounds continue bleeding. If they fail by more than 5, then you suffer an additional Bleeding Wound.