Conjured Minor Elemental
HP: 12 per Level of the Spell.
AC: 11 + Level of the Spell.
Speed: run 30ft, fly/burrow/swim 30ft.
Senses: Darkvision 60ft.
Languages: Primal, Common. Str: +3
Dex: +2
Con: +3
Int: +0
Wis: +0
Cha: +0 Proficiency Bonus: equal to yours.
Proficiencies: Athletics, Grappling.
AC: 11 + Level of the Spell.
Speed: run 30ft, fly/burrow/swim 30ft.
Senses: Darkvision 60ft.
Languages: Primal, Common. Str: +3
Dex: +2
Con: +3
Int: +0
Wis: +0
Cha: +0 Proficiency Bonus: equal to yours.
Proficiencies: Athletics, Grappling.
Abilities
Elemental Movement: you gain a special movement based on your element. Burrowing for earth, Flying for air, Swimming for water. Fire elementals instead leave a 10ft trail of fire as they move.Actions
Elemental Blast: 10ft range, single target, 3 + Proficiency to hit, 2d6 + 3 Fire, Water, Acid, or Thunder.
Children