The Ever Changing Stream
Magnanimous Priests Who Oppose Violence With Peace
Constellation: the forking river
Holy Symbol: a many-branched stream or root system
Acceptable Alignments: any non-Lawful and non-Evil
Favored Weapons: Flails
Divine Enemies: Undead, Fiends, and those who supernaturally prevent change (such as Medusas and many denizens of SymmetemmyS and Primal Order)
Divine Font: Heal
Domains: Change, Dreams, Time, Healing, Nature, Star
Skill: Lore (Dreams) or Medicine
Associated Ability: Wisdom, Intelligence
All things must end,
All things must begin,
Cultivate growth in yourself,
Cultivate growth in others.
Do not go against the cycle of nature.
End those who go against the cycle of nature.
Free those whose change is abstructed.
Do not hoard that which you own, but give it freely to those in greater need than you.
Do not by magic alter another mortal's soul.Marriage: marriage is seen by priests of the Ever Changing Stream as a great change bringing about greater change. By changing the trajectory of both husband and wife, the link between the two causes them to orbit each other within the Stream, triggering ripples around them as they flow downstream. The ceremony itself is as varied as the cultures of Aedeva.
Festival of Seasons: there is a religious festival for each of the four seasons, taking place on the solstices and equinoxes. While the exact celebrations differ from area to area, most involve acts of generosity to the needy in the area.
The First Great Change: the birthing of a child is a great event within the Ever Changing Stream, accompanied by a great party that starts with the first labor pains and ends with the child's birth and naming. It is not uncommon for a much smaller version of this party to be held in celebration of the birth of an animal, though such parties usually constitute little more than a particularly lively supper with friends.
The Final Great Change: when a follower of the Ever Changing Stream dies, there is a solemn but joyful festival celebrating the completion of their journey.
Holy Symbol: a many-branched stream or root system
Acceptable Alignments: any non-Lawful and non-Evil
Favored Weapons: Flails
Divine Enemies: Undead, Fiends, and those who supernaturally prevent change (such as Medusas and many denizens of SymmetemmyS and Primal Order)
Divine Font: Heal
Domains: Change, Dreams, Time, Healing, Nature, Star
Skill: Lore (Dreams) or Medicine
Associated Ability: Wisdom, Intelligence
Basic Tenets
Do not grow stagnant,All things must end,
All things must begin,
Cultivate growth in yourself,
Cultivate growth in others.
Clerical Tenets
Never refuse healing to those who need it.Do not go against the cycle of nature.
End those who go against the cycle of nature.
Free those whose change is abstructed.
Do not hoard that which you own, but give it freely to those in greater need than you.
Do not by magic alter another mortal's soul.