Character Creation Rules:
Game Considerations
The games within Aedir, at the current moment (2021) are run using Foundry and Discord for voice. Most things will be handled by me before the game starts, but over time, as you slowly learn the program, the task of making your tiles and updating them will fall on you. It is not required to know the insides and out of Foundry to play, and I will still do a lot of the grunt work when we first start out.
Stat Allocation
Instead of doing the conventional character creation method of rolling stats during Character Creation, in Aedir, we use Stat Arrays. Stat Arrays are used to allow for people to have an equal playing field when starting out, so that no one starts out with higher stats than the others based off of pure luck. The following are stat arrays that we use in Aedir:
The Risk and Reward - 16 / 14 / 13 / 12 / 8 / 7 (70)
The All-Rounder - 15 / 14 / 13 / 12 / 11 / 11 (76)
The Gold Standard - 13 / 13 / 13 / 13 / 13 / 13 (78)
The Ironhide - 17 / 17 / 10 / 8 / 9 / 7 (68)
Rolling Health
For rolling health in all of the games within Aedir works differently than it does in traditional D&D. All characters, no matter what they roll
always roll their minimum health. So for example, if a Fighter rolls a 2 on their health roll, they will gain a 6 instead. I will always balance encounters with the assumption that your characters are rolled with minimum health. This is to help with balancing, as characters rolling more than maximum health is seen as extra meat to their bones.
To roll health in Foundry, this is the following command you input in chat:
/r 1d6r<4
/r 1d8r<5
/r 1d10r<6
/r 1d12r<7
Origin Features and Extra Features
Instead of backgrounds that one would choose in vanilla Dungeons and Dragons, in Aedir you choose what is called
Origin Features in their stead. Origin Features are split into two categories,
Major Origins and
Minor Origins. Major Origins consist of which country or landmass you come from, where as Minor Origins come from the specific settlements or gatherings within the Major Origins.
Skills
To make up for the lack of background features and skill proficiencies you would get in D&D, all characters in Aedir can gain an additional two skills of their choice OR one skill with Expertise OR one tool proficiency.
Extra Languages
Each character gains extra languages equal to their Intelligence modifier (minimum of 1).
Church Boons and Lip Services
Church Boons and Lip Services represents boons that the Gods and Goddesses of Aedir give to their followers and their clergy. Lip Services are given to anyone who pronounce they are a follower of a god. They are a skill proficiency, for example
Torinn's (God of The Underworld, Bonds / Oaths and Pain) Lip Service is
Persuasion or
Insight.
Church Boons' are more major, and are
locked to the classes that require and draw religious power to aid their combat. Paladins, Clerics and any class that states that they gain divine power from a God are candidates for gaining their Church Boons. These are more major effects, like a stat increase for instance. Torinn's Church Boon is
+1 Wisdom or
+1 Charisma. Church Boon's can go above the maximum of 20, to a total of 21.
Class Changes
Cleric
Knowledge of the Ages. For 1 minute, whenever you succeed on a Martial Check to discern more information on an enemy, as a Triggered Action, immediately afterwards, you may cast a cantrip of your choice.
Fighter
Tactical Assessment Changes. You can apply the bonus from Tactical Assessment to Martial Checks.
Ranger
Favored Foe. Favored Foe doesn't require Concentration to use. When you are hit however, you must must succeed on a Concentration Check and if you fail, you lose the use of the ability.
Favored Enemy. You gain Advantage on Martial Checks if you are using it to gleam information against your Favored Enemies.
Rogue
Insightful Fighting. At 3rd level, you gain the ability to decipher an opponent's tactics and develop a counter to them. When you make a Martial Check to gleam more information on the enemy, if you succeed on the check, you may attack them as a Free Action after making the check. Additionally, if you succeed on the Martial Check, until the end of your next turn, you do not need to have advantage to gain the Sneak Attack damage on any enemy.
Sorcerer
Empowered Spell Casting. Sorcerer can cast two leveled spells in a turn so long as one of them has a casting time of a Reaction or a Bonus Action.
Wild Magic Buffs. Wild Magic Sorcerers get their own custom made wild magic table based on their character. Wild Magic adapts to the user, which explains why they get their own custom table.
Sorcerer Added Spells.
Divine Soul
Spell Level |
Spell Name |
1st Level |
Shield of Faith and Heroism |
2nd Level |
Spiritual Weapon and Find Steed |
3rd Level |
Revivify and Remove Curse |
4th Level |
Death Ward and Guardian of Faith |
5th Level |
Summon Celestial and Dispel Evil and Good |
Draconic
Spell Level |
Spell Name |
1st Level |
Chromatic Orb and Identify |
2nd Level |
Dragon’s Breath and Magic Weapon |
3rd Level |
Fear and Protection from Energy |
4th Level |
Hallucinatory Terrain and Phantasmal Killer |
5th Level |
Summon Draconic Spirit and Geas |
Shadow
Spell Level |
Spell Name |
1st Level |
Hex and Cause Fear |
2nd Level |
Darkness and Nathair's Mischief |
3rd Level |
Summon Shadowspawn and Vampiric Touch |
4th Level |
Shadow of Moil and Evard’s Black Tentacles |
5th Level |
Negative Energy Flood and Danse Macabre |
Storm
Spell Level |
Spell Name |
1st Level |
Thunderwave and Fog Cloud |
2nd Level |
Rime’s Binding Ice and Moonbeam |
3rd Level |
Call Lightning and Wind Wall |
4th Level |
Storm Sphere and Ice Storm |
5th Level |
Maelstrom and Conjure Elemental |
Wild Magic
Spell Level |
Spell Name |
1st Level |
Chaos Bolt and Tasha’s Hideous Laughter |
2nd Level |
Rope Trick and Pyrotechnics |
3rd Level |
Tongues and Blink |
4th Level |
Gravity Sinkhole and Dimension Door |
5th Level |
Bigby’s Hand and Wall of Light |
Phoenix Sorcerer
Spell Level |
Spell Name |
1st Level |
Burning Hands and False Life |
2nd Level |
Flame Blade and Dust Devil |
3rd Level |
Ashardalon's Stride and Protection from Energy |
4th Level |
Fire Shield and Wall of Fire |
5th Level |
Immolation and Seeming |
Warlock
Improved Invocations. Eldritch Invocations that alter
eldritch blast (like Agonizing Blast and Eldritch Spear), now work on any spell attacking cantrip that the warlock starts out with.
Character Rules:
Backstory
Backstories are important cornerstones when thinking about your character. Who they are, what happened to them, why they are the way they are. All of these things are based off of your character's backstory. However, some things should be put to the established before you make your backstory:
- Send the DM your backstory before the first session of the world.
- Your backstory is not necessarily canon within the world, it is soft canon. The events within it may be canon, but the characters, events, places are not canon until they are shown into the world. The more stuff that is put into your backstory, the more likelihood that it will be used in the story in some way. If you give me a one sentence backstory, I can still work with it, but it will be put on the backstory.
Prestige
Prestige is a features used in Aedir past 4th Level (to a maximum of 3 tiers of Prestige), it is to represent your character's fame and/or infamy within the world of Aedir. Once you gain Prestige, you unlock many different effects, like
Prestige Missions and
Prestige Classes and other Downtime bonuses, like creating your own Faction using the fame you have with you.
Prestige Missions - Prestige Missions reflect on the Missions that are of higher tier. These Missions take place over a handful of Sessions or can be handled during downtime. These missions are higher tier, which makes them more dangerous off of a base, but also allows for higher loot and treasure gains as well. While they have great rewards, they come with many risks.
Prestige Classes - Prestige Classes are extra classes that you can choose if specific prerequisites are made. These Prestige Classes replace your 4th Level, 8th Level and 12th Level Abilities. These Prestige Classes replace the Ability Score Improvement and would remove any Feat you would take before you take the Prestige Class.
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