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Eternal

Additional Information

Social Structure

Eternals are a completely taboo race, as they are seen as "corrupt" and very powerful due to being able to live eternally. Their very existence is considered taboo and heretical and they are actively hunted by Paladins, especially those of the Lawlight. The Clerics of the Lawlight view Eternals as cursed beings for defying the meta physics, which also makes them the targets of other Gods as well, like the Stringbearer. Most Eternals keep their secret as close to their chest as they can as well as actively move to the harsher places in the world to escape persecution from the Paladins of the Lawlight and the others trying to persecute them. There are many of these communities for example in the Medyanne Islands in Meljabul, as well as there are even some Underwater Citadels, as they don't need to breathe water as well.   In a twisted way of things, there are specific groups of the upper echelon that forcibly convert people to Eternals and hunt them for fun and for the thrill of the game. They only do this to those they deem "wastes of space" so nothing of value is lost. However, that's just a conspiracy... right? it's a lose lose situation for most Eternals, especially when they're put in these "hunts".

Facial characteristics

They retain their facial characteristics and can move it at will.

Geographic Origin and Distribution

Eternals have the ability to live anywhere, due to not needing food and water, they can live in any environment from the coldest tundra to the hottest deserts. This gives them the unique ability to have settlements located in these extremes far from persecution.

Civilization and Culture

Naming Traditions

Their naming traditions follows that of the race that they originally inherited.

History

Originally created by a cult that worshiped the God of Zylo, she blessed her followers with eternal life with a cost. Imbued with the power of eternity, their followers began forcibly converting people to Eternals, which raised some concerns with the Paladins of the Light, who began actively purging the Eternals from the Earth.
Lifespan
Immortal
Average Height
Varies
Average Weight
20 - 30 lbs
Average Physique
Eternals have no physique as their muscles have become all but useless. However, they maintain the skin of their original body, it's just that they cannot use it as regular muscle, its all a facade.

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Eternal

ability score increase: +2 to any stat except Strength; +1 to any stat except Strength; -2 Strength
age: The Eternals can live for as long as the death energy remains in their skull.
alignment: Eternals due to living forever have a warped sense of reality, most Eternals trend towards the neutral alignment.
Size: Medium
speed: 25ft
Languages: Common, Eternal
race features:
Necrotic Immunity. Due to being concentrated death magic, you are immune to necrotic damage. Necrotic Damage also heals you, while radiant healing spells deal damage to you. You are considered vulnerable to radiant damage.   Inability to Die. You have advantage on all death saving throws you make. You also do not require food and water to survive. However you must feed off of the necrotic energy of the dead around you.   Skin Shroud. As an Eternal, when you ascend to your Eternal form, your skin becomes a tangible resource with which you can pop off from time to time. Using an Action, you can peel off your skin. When in this state, you are indistinguishable from a normal skeleton. If a humanoid is within 30 feet of you, while you peel off your skin and organs, they must succeed on a Wisdom saving throw (DC equals 8 + Proficiency Bonus + Wisdom modifier). On a failure, they are considered frightened and can make the save at the end of their turn. You can do this feature once per short rest.

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