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Lizardfolk

Known to be the same side of the Draconic coin, the Lizardfolk are one of the Scaled-Kin within Aedir. Being the closest to the Yuan-ti, the two are locked in an ever expansive war for dominance. Where one lies, the other is close by and ready to conquer the area. The two have been locked in this war ever since the Uprising War where the original rift between the Scaled-Kin began showing it's cracks in the foundation.   Nowadays, the Lizardfolk are an isolationist people and only exist in the far tropical regions of the world like in the Veilnum or in the Medyanne Islands of the continent of Meljabul. Where they are, the Yuan-ti usually follow in an attempt to cull their population growth, which can skyrocket if given the right prerequisites.

Additional Information

Social Structure

Similar to the Orcs, the power structure of Lizardfolk is based on power and who can kill the most Yuan-ti in their clan.

Facial characteristics

Similar to Dragonborns, they have scales located all over their body including their face.

Geographic Origin and Distribution

Lizardfolks tend to favor rainforest and tropical environments due to being cold blooded creatures. Although this often means fighting with the Yuan-ti for control.

Average Intelligence

Due to being under Yeenoghu's control, their Intelligence is not the highest and is considerably low compared to other races like the Human or Elves.

Civilization and Culture

Naming Traditions

Lizardfolk names include a lot of consonants.   Lizardfolk Males: Izzasz, Brigako, Chohukkishk, Drak, Grashauxxa   Lizardfolk Females: Silza, Chez, Egyoria, Inrosk, Ijerso, Cruxedriask

Interspecies Relations and Assumptions

They are mostly hostile to other humanoids of Aedir, specifically targeting the Yuan-ti any support them. Also their policies on cannibalism make their acts a little more taboo than most. Most races view the Lizardfolk with distrust and a little unease.
Lifespan
60 years
Average Height
6 - 7 feet
Average Weight
150 - 200 lbs
Average Physique
Considerably bulkier than the Humans, due to always being on the hunt, their bodies are muscular and fit.
Body Tint, Colouring and Marking
The frills on the neck of the Lizardfolk actually have a different color which is completely random for most.

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Lizardfolk

ability score increase: Con +2; Wis +1
age: Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size: Medium
speed: 30 ft., swim 30 ft.
Languages: Common, Draconic
race features:
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.   Hold Breath. You can hold your breath for up to 15 minutes at a time.   Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.   Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.   Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your Constitution modifier (minimum of 1), and you can't use this trait again until you finish a short or long rest.

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