Feats - Pathfinder in Aeleon | World Anvil
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Feats - Pathfinder

This section details changes that are applicable to the Pathfinder RPG feats list to be compatible with the world of Aeleon.   For notes on class feats, please consult the classes section.  

Core Rules Feats

 
Acrobatic
No changes
Acrobatic Steps
No changes
Agile Maneuvers
No changes
Alignment Channel
Clerics of The Three may only select chaos or law. They may not select good or evil.
Animal Affinity
No changes
Arcane Armor Mastery
No changes
Arcane Armor Training
No changes
Arcane Strike
No changes
Armor Proficiency
No changes
Athletic
No changes
Augment Summoning
No changes, but see the Summoning Magic section for more details.
Bleeding Critical
No changes
Blind-Fight
No changes
Blinding Critical
No changes
Brew Potion
The brewing of magical potions has the same restrictions as all magic.
Catch Off-Guard
No changes
Channel Smite
FORBIDDEN - See magic rules on Good and Evil
Cleave
No changes
Combat Casting
No changes
Combat Expertise
No changes
Combat Reflexes
No changes
Command Undead
See section on Channel Energy for adjustments to use of the channel energy ability
Craft Magic Arms and Armor
Limited restrictions as detailed in the Magic section
Craft Rod
Limited restrictions as detailed in the Magic section
Craft Staff
Limited restrictions as detailed in the Magic section
Craft Wand
Limited restrictions as detailed in the Magic section
Craft Wondrous Item
Limited restrictions as detailed in the Magic section
Critical Focus
No changes
Dazzling Display
No changes
Deadly Aim
No changes
Deadly Stroke
No changes
Deafening Critical
No changes
Deceitful
No changes
Defensive Combat Training
No changes
Deflect Arrows
No changes
Deft Hands
No changes
Diehard
No changes
Disruptive
No changes
Dodge
No changes
Double Slice
No changes
Elemental Channel
Forbidden to clerics of The Three.
Empower Spell
No changes
Endurance
No changes
Enlarge Spell
No changes
Eschew Materials
No changes
Exhausting Critical
No changes
Exotic Weapon Proficiency
No changes
Extend Spell
No changes
Extra Ki
No changes
Extra Lay On Hands
No changes
Extra Mercy
No changes
Extra Performance
No changes
Extra Rage
No changes
Far Shot
No changes
Fleet
No changes
Forge Ring
Limited restrictions as detailed in the Magic section
Gorgon's Fist
No changes
Great Cleave
No changes
Great Fortitude
No changes
Greater Bull Rush
No changes
Greater Disarm
No changes
Greater Feint
No changes
Greater Grapple
No changes
Greater Overrun
No changes
Greater Penetrating Strike
No changes
Greater Shield Focus
No changes
Greater Spell Focus
No changes
Greater Spell Penetration
No changes
Greater Sunder
No changes
Greater Trip
No changes
Greater Two-Weapon Fighting
No changes
Greater Vital Strike
No changes
Greater Weapon Focus
No changes
Greater Weapon Specialization
No changes
Heighten Spell
No changes
Improved Bull Rush
No changes
Improved Channel
No changes
Improved Counterspell
No changes
Improved Critical
No changes
Improved Disarm
No changes
Improved Familiar
PROHIBITED
Improved Feint
No changes
Improved Grapple
No changes
Improved Great Fortitude
No changes
Improved Initiative
No changes
Improved Iron Will
No changes
Improved Lightning Reflexes
No changes
Improved Overrun
No changes
Improved Precise Shot
No changes
Improved Shield Bash
No changes
Improved Sunder
No changes
Improved Trip
No changes
Improved Two-Weapon Fighting
No changes
Improved Unarmed Strike
No changes
Improved Vital Strike
No changes
Improved Weapon Mastery
No changes
Intimidating Prowess
No changes
Iron Will
No changes
Leadership
No changes
Lightning Reflexes
No changes
Lightning Stance
No changes
Lunge
No changes
Magical Aptitude
No changes
Manyshot
No changes
Martial Weapon Proficiency
No changes
Master Craftsman
Limited restrictions as detailed in the Skills - Pathfinder section
Maximize Spell
No changes
Medusa's Wrath
No changes
Mobility
No changes
Mounted Archery
No changes
Mounted Combat
No changes
Natural Spell
No changes
Nimble Moves
No changes
Penetrating Strike
No changes
Pursuasive
No changes
Pinpoint Targeting
No changes
Point-Blank Shot
No changes
Power Attack
No changes
Precise Shot
No changes
Quick Draw
No changes
Quicken Spell
No changes
Rapid Reload
No changes
Rapid Shot
No changes
Ride-By Attack
No changes
Run
No changes
Scorpion Style
No changes
Scribe Scroll
Limited restrictions as detailed in the Magic section
Selective Channeling
No changes
Self-Sufficient
No changes
Shatter Defenses
No changes
Shield Focus
No changes
Shield Master
No changes
Shield Proficiency
No changes
Shield Slam
No changes
Shot on the Run
No changes
Sickening Critical
No changes
Silent Spell
No changes
Simple Weapon Proficiency
No changes
Skill Focus
No changes, except it may not be applied to forbidden skills
Snatch Arrows
No changes
Spell Focus
No changes
Spell Mastery
No changes
Spell Penetration
No changes
Spellbreaker
No changes
Spirited Charge
No changes
Spring Attack
No changes
Staggering Critical
No changes
Stand Still
No changes
Stealthy
No changes
Step Up
No changes
Still Spell
No changes
Strike Back
No changes
Stunning Critical
No changes
Stunning Fist
No changes
Throw Anything
No changes
Tiring Critical
No changes
Toughness
No changes
Tower Shield Proficiency
No changes
Trample
No changes
Turn Undead
Altered as detailed in the Channel Energy - Pathfinder section
Two-Weapon Defense
No changes
Two-Weapon Fighting
No changes
Two-Weapon Rend
No changes
Unseat
No changes
Vital Strike
No changes
Weapon Finesse
No changes
Weapon Focus
No changes
Weapon Specialization
No changes
Whirlwind Attack
No changes
Widen Spell
No changes
Wind Stance
No changes
   

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