"Swig" Action
Overview:
The Swig action grants players an unique opportunity to consume magical elixirs during their adventures. This act serves as a second bonus action, allowing characters to partake in the mysterious properties of enchanted beverages.
Consumables/Item Cards:
- Physical cards represent consumable items suitable for the Swig action. Players obtain these cards when acquiring eligible items from shops. Items lacking a corresponding card, such as standard potions, do not qualify for Swig actions.
- Each physical card will have a number associated (1- 3) with it that will tell the player how many Swig Points it costs to consume that item.
Stacking Effects:
Mixing Consumables of the Same Type/Effect:
- Consuming multiple elixirs with the same type or effect does not extend or replenish ongoing effects. For instance, if an elixir grants advantage on initiative rolls for 1 hour, consuming a similar elixir within that time doesn't reset the timer. Players must wait for the original duration to conclude before benefiting from similar effects again.
Mixing Consumables of the Different Types/Effects:
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Mixing Consumables CON Save: DC10+2x(number of consumables) |
Swig Mixing Effects Table
***Only use this table whenever a Player fails any of the CON saving throws when mixing various consumables.*** |
Swig Points:
Commencing their journey with 2 Swig points, characters progressively unlock additional points as they advance: |
Level 2: Start with 2 points.
Level 6: Gain 1 point, totaling 3.
Level 6: Gain 1 point, totaling 3.
Level 9: Another point is added, reaching 4 points.
Level 11: Acquire an extra point, summing up to 5.
Level 14: Attain the final point, capping at a maximum of 6 Swig points.
Real-World Link:
To enhance the immersive experience, players will have small glass vials filled with real-world "magical potions" (cocktails or drink of your choice) that player will be able to drink alongside their characters when taking a "Swig." Cheers to blending reality with the magic of the game! |
Reset Mechanism:
Following a short rest, only 1 Swig point resets. A complete restoration of all points occurs after a long rest. |